Prinya: Archer/Lancer Guide

Nov 14, 2014

Archer/Lancer Guide


Header made by Prii, renders from Red Stone
Game and skill icons by L&K Logic Korea
All text and other images made by Prii
Priinya.blogspot.com
For further questions, post a comment and I will answer.


The Archer/Lancer Class
Is a damager class, using blocks and utility to defend themselves. Raining arrows on targets or annihilating them with a fire or water arrow storm. This class is for people that likes to murder people from afar or slaughtering groups of enemies with area of effect. Very easy to blanace and build.

Single Target Damage: ★ ★ ★ ★ ★
Area of Effect Damage: ★ ★ ★ ★ ☆
Defense: ★ ★ ☆ ☆ ☆
Utility: ★ ★ ★ ★ ☆
Difficulty: ★ ★ ☆ ☆ ☆
Speciality: Utility, Block, Single target physical damage, Area of effect magical damage


- Tremendous amounts of damage
- Very good utility skills
- Does not need Accuracy
- Very good in both PvP and PvE
- Waterfall or Raining Fire, the ultimate AoE skills
- Seeker damage is based on your level


- Archer doesn't have a single defensive skill except for Misty Mirror from Lancer
- CP can be an issue if you dont have Gore Spout, Form Guard, Dragon Hearts or Dark Pets.
- To maximize your damage, you have to go all in on your gear


While Archer and Lancer shines in pretty much every aspect of the game, they are the ultimate killers because of their way to never miss a single shot and do damage based on their level.
Seeker is probably the strongest skill in the game, actually gaining CP while doing 110%+(2%*level) damage. (910% damage at level 400)
Chaser makes the ultimate follow up from Seeker, hitting the target up to 12 times for 75% of the damage done by the last damage done.
Glider is basically a better version of Dance of Illusion (Squire), it does lower damage however the range makes up for it, you can simply stand there bursting people down and they can't even run away.
Interval Shooter adds extra burst damage to your Glider or Seeker. Use it whenever you have free time.
Meditation gives you a huge boost in accuracy, use it whenever you are missing. Very good skill for PvP. It can also be used to boost your magical damage.
Belief, almost same as Meditation, gives you a huge boost in physical and magical damage.
Waterfall can annihilate a whole team in the matter of seconds if built right.
Entrapment Piercing, because of lancer very high offensive power, this skill can dish out a ton of damage.
Elemental Force is the perfect grinding tool for lancer, doing fire and water damage to pretty much everything on the screen.

Lancer Misty Mirror, Side Step and Distraction abilities makes exellent defensive skills.
Wheel Running, Spear of Suprise and Massive Twister are extremely good movement skills, giving the lancer a huge boost in utility and takes the number 2 spot as having the most utility in the game after Princess.

If these are not enough to convince you I'm gonna let you know that Lancer and Archer is the only class in the game to use Spearthrowers, giving them godlike options like using Screw Flyer and Longbill as gloves. Spearthrowers can be prefixed with tenacious. (Screw Flyer 50% and Longbill 60% attack speed)
Last but not least, pretty much every single arrow is unique and does different things based on your build, giving you easy to get avoid ignore and damage.


For PvP, it's the Archers job to dish out damage and kill as much as possible, while using Lancer to move around and be on the defensive.
Distraction and Side Step can be a pain in the ass in PvP sometimes, teleporting you around like crazy.
Keep up your Misty Mirror if you use Archer alot, dont forget about it or you might get oneshotted. Skill level will further increase the duration and power of it.
Glider can catch an enemy by surprise, it does not actually show much damage it does (Bug).
Remember that Seeker and Chaser will always hit the target, you don't need accuracy.

- Alacrity - Alacrity is archer/lancers passive stat.
- Health - Is is needed to survive attacks, health and power is especially good since Archer does not need accuracy for Seeker.
- Power - You need power to do damage with physical skills.
- Knowledge - You need knowledge to do damage magic skills.
- Luck - Is used for avoidance and item drops.
- Charisma - Is not needed by Archers/Lancers.
- Wisdom - Is not needed by Archers/Lancers.

1# Ranger
- Power - 2 each level
- Health - 2 each level until 800 then power.

2# Sniper
- Power - 2 each level
- Luck - 1 each level
- Health - 1 each level until 300 then power.

3# Poker
- Power - 2 each level
- Luck - 1 each level
- Health - 1 each level until 300 then power.

4# The Bringer of Rain
- Knowledge - 2 each level
- Health - 2 each level until 800 then knowledge.


- All skills are based of skill level 50
Arrow Shot
Shoot the target with your bow, dealing 125% physical damage with 5% accuracy.

Startling Shot
Shoot the target with your bow twice, dealing 20 damage with a 5% chance to chaos the target for 3 seconds.

Piercing Arrow
Shoot the target with your bow, dealing 75% damage with 7.5% accuracy and have a 75% chance to pierce the target, hitting everyone behind it.

Careful Aim
Shoot the target with your bow at 90% weapon speed, dealing 100% damage with 25% accuracy and a 100% chance to critically hit the target.

Skull Basher
Shoot the target with your bow, dealing 150% damage with 10% accuracy and a 100% chance to critically hit running targets. Has a 35% chance to instantly kill a target.

Bow Strike
Smash the target with your bow, dealing 160% damage and knocks the target back for 0.8 meters. (Melee)

Void Bow
Summons your bow as a companion that follows you wherever you go for 315 seconds dealing 20 damage with -50% attack speed to targets you strike. (Changes weapon to Lance)

Bone Crusher
Shoot the target with you bow, dealing 320% damage. Has a 51% chance to stun the target for 2 seconds.

Eternal Projector
Summons your bow as a companion that follows you wherever you go for 175 seconds dealing 125% damage with +85% attack speed to targets you strike. (Changes weapon to Lance)

Chaser
Activation skill, has a 95% chance to shoot 11 arrows dealing damage based on the latest damage dealt. (Uses itself for calculation too).
Dealing 20000 damage will result in Chaser doing 15000 + 11250 + 8437 + 6328 + 4736 + 3559 + 2669 + 2002 + 1501 + 1126 + 844.

Blinding Flash
Shoots the taget with your bow, dealing 20 damage, has a 75% chance to blind the target for 5 seconds and a 10% chance to chaos the target for 5 seconds.

Magical Arrow
Shoots the target with your bow, dealing 150 light damage.

Seeker
Shoots the target with your bow, dealing 110%+(2%*level) damage with a 100% chance to hit the target.

Spear Arrow
Shoots the target with your bow using your spear as an arrow, dealing 425% damage with 8% accuracy and +10% attack speed. Replacing your bow with your lance for 26 seconds. (Changes weapon to Lance)

Rapid Volley
Shoots the target with your bow, dealing 90% physical damage and 80 light damage with 100% accuracy, has a 75% chance to pierce the target, hitting everyone behind.

Spreading Arrow
Shoots arrows in a cone in front of you, dealing -10% damage in a 90 degrees angle. (Think: Diablo 2 Amazon)

Quick Shots
Shoots 10 arrows at the target at a fixed attack speed, dealing -50% damage with 10% accuracy

Arrow Storm
Loads up 6 arrows and shoots them after 1 seconds, dealing 160% damage per arrow. (Melee - Range: 1.1) (Max 2.4 attacks per second)

Glider
Loads up 6 arrows and shoots them after 1.5 seconds, dealing 120% damage and decreasing the targets avoidance by 5% for 13 seconds. (Max 2.4 attacks per second)

Explosive Chain
Hails 7 arrows on the ground in front of you, dealing 120% physical damage and 125-135 fire damage. (Range: 4.2)

Interval Shooter
Shoots 7 arrows up into the sky for 50 seconds, saving them for later, whenever you attack a target the arrows will rain down dealing 100% damage with 6% accuracy per arrow. (Max 7 arrows)

Raining Fire
Shoots 4 arrows up into the sky that instantly rains down on the target area (Area fixed at: 3.0) dealing 160-180 fire damage over 4 seconds.

Waterfall
Shoots 5 arrows up into the sky that instantly rains down on the target area (Area: 3.3) dealing 110-130 water damage over 4 seconds and applies slow to everyone hit.

Concentration
Concentrates to gain 30 charge points over 1 second.

Meditation
Meditates to gain 65 charge points over 1.5 seconds. Increases your accuracy by 13% and magical damage by 27% for 19 seconds.

Piercing Spear
Stabs the target with your spear, dealing 100% damage.

Desert Blast
Spins your spear around, dealing -50% damage and knockbacks enemies hit.

Rapid Sting
Stabs the target with your spear, dealing 90% damage with +42% attack speed and 17% accuracy.

Dart
Throw your spear at the target, dealing 370% damage with 10% accuracy and lowers the targets dropped system resistance by 50% for 20 seconds. Replacing your lance with your bow for 20 seconds. (Range: 4.5) (Changes weapon to Bow)

Illusive Spear
Throws your spear at the target, dealing 500% physical damage and 55-155 light damage and lowers the targets avoidance and accuracy for 6 seconds. Replacing your lance with your bow for 20 seconds. (Range: 4.5) (Changes weapon to Bow)

Javelin Tempest
Throws your spear at the target, dealing 150% wind damage. (150%-60% damage depending on range)

Breaking Point
Activation skill, have a 45% chance to block enemy attacks. (Max: 50%)

Side Step
Activation skill, have a 45% chance to step aside while hit, completely negating that attack. (Max: 55%)

Turning Stand
Activation skill, have a 66% chance to spin your spear around knockout them back and dealing 83% damage to everyone hit over 0.75 seconds.

Armor Destroyer
Activation skill, have a 65% chance to decrease enemy defense by 75% for 17 seconds when struck.

Distraction
Activation skill, have a 60% chance to create an illusion of yourself and force the enemy that struck you to hit the illusion instead. (Illusion hp: 200% of lancer hp)

Circling Stab
Spins your spear around, dealing 50% damage in an area of effect and strikes the target for 60% of the damage done by the aoe, knocks enemies back.

Spear of Surprise
Spins your spear around then teleports to the target, dealing 110% damage in an area of effect and strike the target for 65% of the damage done by the aoe.

Wheel Running
Run towards the target location in fixed speed.

Whirling Assault
Run towads the target location in fixed speed, spinning your spear around dealing 150% damage to all targets hit. (Cannot be blocked)

Massive Twister
Runs towards the target location in fixed speed, creating 6 illusions that spins their spears around dealing 425% damage to everyone hit. (Cannot be blocked)

Ground Shaker
Drive your spear into the ground dealing 90-130 land damage to everyone in an area of effect (Fixed: 3m). Has a 65% chance to stun targets for 5.3 seconds. (130-50% damage based on range)

Conductivity
Drive your spear into the ground dealing 80-160 wind damage and 1-161 light damage to everyone in an area of effect (4.8m) and decreasing their avoidance and accuracy for 6.5 seconds. (130-50% damage based on range)

Elemental Force
Spins your spear around in a huge area of effect, dealing 216-240 fire damage and 179-187 water damage to everyone hit. Has a 50% chance to slow the targets for 6 seconds. (Range: 5.0) (130-50% damage based on range)

Guardian Post
Create a Guardian Post at the target location for 80 seconds that strikes enemies that comes near for 40-240 wind damage and 1-421 light damage every 1 second, decreasing their avoidance and accuracy for 11 seconds. (Max: 45 attacks)

Entrapment Piercing
Creates 7 illusions of yourself to strike the target, dealing 92% damage with 5% accuracy per illusion. (Max: 8 illusions)

Fortress
Creates 7 illusions of yourself to strike all targets around you, dealing 600% damage with 5% accuracy. (Max: 8 illusions)

Misty Mirror
Your spear starts spinning around you, blocking 45% of the hits done against you for 520 seconds. Switches weapon to bow. (Max: 12 blocks per second) (Max: 60% chance to block)

Conviction
Boost your confidence to gain 60 CP over 0.94 seconds.

Belief
Boost your faith to gain 100 CP over 1.41 seconds. Increases your physical and magical damage by 27% for 19 seconds.

1# Ranger & Sniper
1. Seeker [50]
2. Chaser [25]
3. Misty Mirror [50]
4. Massive Twister [1]
5. Spear of Surprise [1]
5. Side-Step [50]
6. Distraction [50]
7. Rapid Sting [50]
8. Interval Shooter [50]
9. Glider [50]
10. Meditation [50]
11. Chaser [50] - Optional

2# Poker
1. Rapid Sting [50]
2. Spear of Surprise [1]
3. Entrapment Piercing [50]
4. Side Step [50]
5. Massive Twister [1]
6. Eternal Projector [50]
7. Distraction [50]
8. Belief [50]

3# The Bringer of Rain
1. Magical Arrow (Optional) [50]
2. Raining Fire [50]
3. Misty Mirror [50]
4. Waterfall [50]
5. Elemental Force [50]
6. Rapid Sting [50]
7. Side-Step [50]
8. Distraction [50]

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