Prinya

Mar 22, 2022

Out of date

I'd like to inform everyone that everything written in this blog is out of date and any information should be read with that in mind. There are still useful information though.

Jul 3, 2019

Class Power Ranking


(Overpowered)
GOD TIER
Magician


(Meta classes | Very strong performance | Very high potential)
Very Strong
Warrior
Spiritualist
Beastman
Demon Sorceress
Little Witch
Magic Lancer


(Medium performance | Very high potential)
Strong
Musketeer
Priest
Tamer
Summoner
Princess


(Bad performance | Medium potential)
Average
Maid
Werewolf
Necromancer
Monk
Fallen Angel
Alchemist


(Non-meta Classes | Bad performance | Low potential)
Bad
Champion
Demon
Opticalist
Squire
Thief
Magic Archer


(Simply underpowered)
Trash
None


  • Classes are ranked based on their overall performance, not based on their strength in PVP or PVE alone.
  • Post might update in future as meta changes.

Jun 21, 2019

Demon Balance Patch


Whip [1]
No changes.

Draw Body [1]
No changes.

SM [2]
Passive skill.
Increases HP by 1550(+300).

Charm [3]
No changes.

Bind Blaze [4]
Changed from 5%(+1%) to 50%(+5%) increased accuracy.

Inferno Bar [1]
Activation chance increased from 10% to 10%(+1%).

Hell Prison [2]
The prison can no longer be destroyed.
Lasts 5 seconds.
30 seconds cooldown.

Worm Bite [3]
No changes.

Spider Web [4]
Radius decreased from 430(+50) to 330(+30).
Added a cooldown of 10 seconds.

Arachnophobia [5]
Radius increased from 300 to 330(+30).
Duration decreased from 15 seconds to 10 seconds.
Cooldown decreased from 25 seconds to 10 seconds.

Poison Bomb [1]
Cooldown decreased from 10 seconds to 3 seconds.

Poison Gas [3]
Can now be used at a specific location instead of an enemy's location.
Duration decreased from 10(+1) to 10.
You can now maintain 3 poison gasses at the same time.
Changed from poison damage to land damage.

Diffusion Acid [3]
No changes.

Toxin Explosion [4]
Duration increased from 3 seconds to 10 seconds.
Damage decreased from 470(+90) poison damage to 344~354(+60) and changed to land damage.
Radius increased from 250 to 350.
Range increased from 200 to 400.
Cooldown 10 seconds.

Mortal Cloud [5]
Damage changed from poison to land.
Damage increased from 270(+40) to 418~421(+60).
CP consumption decreased from 360(+60) to 300(+50).

Deep Sorrow [2]
No changes.

Black Blues [3]
No changes.

Deadly Nightmare [4]
No changes.

Requiem [5]
Radius increased from 200 to 300.

Bloody Cross [5]
Passive skill.
12%(+2%) (max 15%) chance to activate.
Deals 58(+10) darkness damage.
Heals self or allies within 300 radius for 50% of the damage dealt.

Contract [1]
Range increased from 200 to 400.
Contract now has a 100% chance to activate.

Soul Oath [2]
No changes.

Blood Compact [3]
No changes.

Annulment Contract [4]
No changes.

Unfair Covenant [5]
No changes.