Prinya: Warrior Guide

Nov 15, 2016

Warrior Guide


Artwork made by fang xinyu
Game and skill icons made by L&K Logic Korea
Priinya.blogspot.com
For further questions, post a comment and I will answer.
Guide based on Knowledge Warrior.

CLASS OVERVIEW
The Warrior
Might seem like a melee damage dealer, but in Red Stone, they are not. In Red Stone, they are strong magicians that summons dragons to lay waste to everything around them, at a very high cost. Very hard class to build, very easy to play, I recommend only making a warrior if you are an experienced player and are looking for a challenge.


Single Target Damage: ☆ ☆ ☆ ☆ ☆
Area of Effect Damage: ★ ★ ★ ★ ★
Defense: ★ ☆ ☆ ☆ ☆
Movement: ★ ★ ★ ★ ☆
Difficulty: ★ ★ ★ ★ ★
Specialty: Killing enemies in an area around themselves

PROS
• Overwhelming amounts of centered area damage
• Easy to play
• Great utility skills
• Great awakening power spike at level 300

CONS
• Required to use Dragon Hearts to level up
• Extremely gear dependant
• No versatility

STATS
Requirements should be acquired regardless of build

1» Dragon Warrior
Knowledge - 2 each level
Health - 1 each level
Luck - 1 each level

2» Berserker
Power - 2 each level
Alacrity - 1 each level
Luck - 1 each level

SKILLS
All skills are based on skill level 50
Scaling is based on 10 skill levels

AWAKENING

GALE SWORDFIGHTER

Flat-out Attack [Passive]
You have 20% chance to completely ignore enemies armor when dealing physical damage.

Delayed Crushing Move [4]
You create an illusion to swing its sword at your target 10 times in quick succession, dealing 115%(+25%) physical damage with each swing.
- Severely reduced attack speed.
- Uses 270(+40) CP.
- Gains 185(+25) CP.

Altering Strike [4]
Leap to the target, dealing 117%(+20%) physical damage 6(+1) times.
- You gain 100% defense and 25% avoidance for 6 seconds after use.
- 150 minimum range.
- 1000 range.
- uses 200(+30) CP.
- Gains 25(+5) CP.

Hurricane Impact [4]
Swing your sword at the target, dealing 125%(+25%) physical damage, 125%(+25%) physical damage and 125%(+25%) physical damage with 20%(+4%) increased attack speed and 7.5%(+1.5%) increased accuracy.
- Applies bleed for 50% of damage done every 2 seconds for 6 seconds.
- Applies electrified for 6 seconds.
- Uses 60 CP.
- Gains 90(+18) CP.


DRAGON WARRIOR

Compensation of Victory [Passive]
When you kill cold, stunned or bleeding enemies you gain 50 CP.

Dragon Storm [5]
Summon a raging water dragon that spins in a circle around you, dealing 434-490 water damage 5 times over 6 seconds.
- Reduces targets water resistance by -25% and movement speed by -50%.
- 450(+50) radius.
- Uses 450(+70) CP.
- Gains 0 CP.

Blood Sucker [4]
Soak your sword in blood and throw it at the target, dealing 125%(+25%) physical damage and darkness damage equal to 100%(+10%) of your weapons offensive power.
- Applies bleed for 50% of damage done every 1 second for 3 seconds.
- Damage increases based on the damage dealt of your last attack. (Does not count itself)
- 450 range.
- Uses 180(+30) CP.
- Gains 125(+25) CP.

Dispersion Spike [5]
After a brief delay, summon 3 spikes in a a cone that damages everything they come in contact with, dealing wind damage equal to 175%(+10%) of your weapon offensive power.
- If your weapon has 100 O.P, this means that the base damage will be 175.
- Uses 450(+70) CP.
- Gains 200(+40) CP.


VETERAN WARRIOR

Hypersensitivity [Passive]
Your offense and defense breaker will always land a critical hit.

Savage Stomp [3]
Leap to the target location or enemy, dealing 200%(+40%) physical damage to the target and 50% physical damage to all enemies around the target and stuns them for 5 seconds.
- 150 minimum range.
- 1000 range.
- Uses 170(+30) CP.
- Gains 0 CP.

Blood Fury [4]
Enter a blood rage.
Gives you 250% physical damage reflect and increases your crit chance by 12%(+2%).
Also increases your final magic damage by 30%(+10%) for and physical damage by 25%(+5%), attack speed by 10% and movement speed by 20%.
- 10 seconds duration.
- Max 30% crit chance.
- Max 50% final magic damage.
- 10 seconds cooldown.
- Uses 155(+20) CP.
- Gains 150(+30) CP.

Triple Rounding Explosion [2]
Swing your sword in a circle around you 3 times, dealing 30%(+10%) physical damage and 30-80 wind damage to all enemies in radius.
- 100(+20) radius.
- +50% accuracy.
- Uses 65(+10) CP.
- Gains 25(+5) CP.



BASIC

Downward Thrust [1]
Swing your sword at the target, dealing 125%(+25%) physical damage.
- Uses 0 CP.
- Gains 28(+5) CP.

Rapid Blows [2]
Swing your sword at the target 3 times in quick succession, dealing -25%(+5%) physical damage with each strike.
- Uses 60(+10) CP.
- Gains 100(+20) CP.

Broad Strike [3]
Swing your sword at the target, dealing 350%(+60%) physical damage.
- Uses 95(+15) CP.
- Gains 100(+20) CP.

Sonic Blade [3]
Swing your sword to create a sonic wave to slash your target from range, dealing 150%(+30%) physical damage and 60-160 wind damage.
- Inflicts electric shock for 10 seconds.
- Roughly 450 range.
- Uses 120(+20) CP.
- Gains 50(+10) CP.

Delayed Crushing [4]
After a brief delay, swing your sword at your target 10 times in quick succession, dealing 115%(+25%) physical damage with each swing.
- Uses 270(+40) CP.
- Gains 185(+25) CP.

Savage Spike [5]
After a brief delay, summon spikes in the target direction that damages everything they come in contact with, dealing wind damage equal to 175%(+10%) of your weapon offensive power.
- If your weapon has 100 O.P, this means that the base damage will be 175.
- Uses 450(+70) CP.
- Gains 200(+40) CP.

Brandish [1]
Swing your sword at the target, dealing 115%(+23%) physical damage with 7.5%(+1.5%) increased accuracy.
- Uses 0 CP.
- Gains 25(+4) CP.

Devastating Wind [2]
Swing your sword in a circle around you, dealing 30%(+10%) physical damage and 30-80 wind damage to all enemies in radius.
- 100(+20) radius.
- -3% accuracy.
- Uses 65(+10) CP.
- Gains 25(+5) CP.

Swift Strikes [3]
Create a gust of wind with your sword in the target location in melee range, dealing wind damage equal to 150%(+10%) of your weapon offensive power with 5%(+1%) increased accuracy.
- If your weapon has 100 average O.P, this means that the base damage will be 150.
- Damage increased depending on how close the target is to the center of the radius, up to 140% down to 80%.
- 150(+10) range.
- 150(+10) radius.
- Uses 225(+40) CP.
- Gains 175(+25) CP.

Blood Soaked Blade [4]
Soak your sword in blood and throw it at the target, dealing 125%(+25%) physical damage and darkness damage equal to 100%(+10%) of your weapons offensive power.
- Damage increases based on the damage dealt of your last attack. (Does not count itself)
- 450 range.
- Uses 180(+30) CP.
- Gains 125(+25) CP.

Typhoon Impulse [5]
Create a storm at the target location, dealing wind damage equal to 300%(+20%) of your weapon offensive power.
- 175(+10) range.
- 150(+10) radius.
- Uses 420(+70) CP.

Dragon Defender [5]
Summon a raging water dragon that spins in a circle around you, dealing 310-350 water damage 5 times over 6 seconds.
- 450(+50) radius.
- Uses 450(+70) CP.
- Gains 0 CP.

Deep Stab [1]
Swing your sword at the target, dealing 90%(+18%) physical damage with 20%(+4%) increased attack speed.
- Uses 5 CP.
- Gains 40(+8) CP.

Drastic Spin [2]
Swing your sword at the target, dealing 135%(+25%) physical damage with 20%(+4%) increased attack speed.
- Uses 15 CP.
- Gains 70(+14) CP.

Violent Cyclone [3]
Swing your sword at the target, dealing 135%(+25%) physical damage and 40-80 wind damage with 20%(+4%) increased attack speed and 5%(+1%) increased accuracy.
- Uses 30 CP.
- Gains 75(+15) CP.

Hurricane Shock [4]
Swing your sword at the target, dealing 125%(+25%) physical damage, 125%(+25%) physical damage and 125%(+25%) physical damage with 20%(+4%) increased attack speed and 7.5%(+1.5%) increased accuracy.
- Uses 60 CP.
- Gains 90(+18) CP.

Leap [1]
Leap to the target location.
- 33% chance to stun the target for 5(+1) seconds if you land on one.
- 150 minimum range.
- 1000(+150) range.
- Uses 30(+5) CP.
- Gains 30(+6) CP.

Leaping Attack [2]
Leap at the target, dealing 175%(+35%) physical damage .
- 150 minimum range.
- 900(+100) range.
- Uses 112(+20) CP.
- Gains 110(+22) CP:

Daring Leap [3]
Leap to the target location or enemy, dealing 200%(+40%) physical damage to the target and 50% physical damage to all enemies around the target.
- 150 minimum range.
- 1000 range.
- Uses 170(+30) CP.
- Gains 0 CP.

Illusive Leap [4]
Leap to the target, dealing 117%(+20%) physical damage 6(+1) times.
- 150 minimum range.
- 1000 range.
- uses 200(+30) CP.
- Gains 25(+5) CP.

Counterattack 1]
You have a 45%(+4%) chance to counterattack when struck, dealing 100%(+20%) physical damage.
- Activation skill.
- Uses 8(+1) CP.
- Gains 10(+2) CP.

Defense Breaker [2]
You have a 60%(+8%) chance to counterattack when struck, dealing 150%(+30%) physical damage and lowers their defense by -402(-80) for 30 seconds.
- Activation skill.
- Uses 65(+10) CP.
- Gains 25(+5) CP.

Projectile Defense [3]
You have a 65%(+10%) chance to block a projectile shot against you.
- Activation skill.
- Uses 30 CP.
- Gains 90(+15) CP.

Offense Breaker [4]
You have a 25%(+4%) chance to counterattack when struck, dealing 150%(+30%) physical damage and lowers their physical damage by -115(-20) for 30 seconds.
- Uses 130(+20) CP.
- Gains 50(+10) CP.

Blood Rage [4]
Enter a blood rage.
Increases your final magic damage by 30%(+10%) for and physical damage by 25%(+5%), attack speed by 10% and movement speed by 20%.
- 10 seconds duration.
- Max 50% final magic damage.
- 10 seconds cooldown.
- Uses 155(+20) CP.
- Gains 150(+30) CP.

1» Dragon Warrior
1. Rapid Blows [10]
2. Devastating Wind [1]
3. Dragon Twister [50]
4. Blood Rage [50]
5. (Awaken Dragon Twister) [1]

2» Berserker
1. Rapid Blows [10]
2. Devastating Wind [1]
3. Hurricane Shock [50]
4. Delayed Crushing [50]
5. Blood Rage [50]
6. (Awaken Delayed Crushing) [1]
7. (Awaken Hurricane Shock) [1]
8. Illusive Leap [50]
9. (Awaken Illusive Leap) [1]
10. (Awaken Blood Rage) [1]



ITEMS
Dragon Twister


Pedigreed


Battle Axe of Mir


Blue Velvet


Unicorn Bending


Wasserdrache

3 comments :

  1. Replies
    1. Warrior using Dragon Twister hits damage cap at relatively low level. Don't need too much knowledge.

      Delete