Prinya

Jul 3, 2019

Class Power Ranking


(Overpowered)
GOD TIER
None


(Meta classes | Very strong performance | Very high potential)
Very Strong
Spiritualist
Beastman
Monk
Demon Sorceress
Little Witch


(Medium performance | Very high potential)
Strong
Musketeer
Priest
Warrior
Magician
Tamer
Summoner
Princess


(Bad performance | Medium potential)
Average
Werewolf
Magic Lancer
Necromancer
Magic Archer
Thief
Fallen Angel


(Non-meta Classes | Bad performance | Low potential)
Bad
Champion
Demon
Opticalist
Squire
Alchemist


(Simply underpowered)
Trash
Maid


  • Classes are ranked based on their overall performance, not based on their strength in PVP or PVE alone.
  • Post might update in future as meta changes.

Jun 21, 2019

Demon Balance Patch


Whip [1]
No changes.

Draw Body [1]
No changes.

SM [2]
Passive skill.
Increases HP by 1550(+300).

Charm [3]
No changes.

Bind Blaze [4]
Changed from 5%(+1%) to 50%(+5%) increased accuracy.

Inferno Bar [1]
Activation chance increased from 10% to 10%(+1%).

Hell Prison [2]
The prison can no longer be destroyed.
Lasts 5 seconds.
30 seconds cooldown.

Worm Bite [3]
No changes.

Spider Web [4]
Radius decreased from 430(+50) to 330(+30).
Added a cooldown of 10 seconds.

Arachnophobia [5]
Radius increased from 300 to 330(+30).
Duration decreased from 15 seconds to 10 seconds.
Cooldown decreased from 25 seconds to 10 seconds.

Poison Bomb [1]
Cooldown decreased from 10 seconds to 3 seconds.

Poison Gas [3]
Can now be used at a specific location instead of an enemy's location.
Duration decreased from 10(+1) to 10.
You can now maintain 3 poison gasses at the same time.
Changed from poison damage to land damage.

Diffusion Acid [3]
No changes.

Toxin Explosion [4]
Duration increased from 3 seconds to 10 seconds.
Damage decreased from 470(+90) poison damage to 344~354(+60) and changed to land damage.
Radius increased from 250 to 350.
Range increased from 200 to 400.
Cooldown 10 seconds.

Mortal Cloud [5]
Damage changed from poison to land.
Damage increased from 270(+40) to 418~421(+60).
CP consumption decreased from 360(+60) to 300(+50).

Deep Sorrow [2]
No changes.

Black Blues [3]
No changes.

Deadly Nightmare [4]
No changes.

Requiem [5]
Radius increased from 200 to 300.

Bloody Cross [5]
Passive skill.
12%(+2%) (max 15%) chance to activate.
Deals 58(+10) darkness damage.
Heals self or allies within 300 radius for 50% of the damage dealt.

Contract [1]
Range increased from 200 to 400.
Contract now has a 100% chance to activate.

Soul Oath [2]
No changes.

Blood Compact [3]
No changes.

Annulment Contract [4]
No changes.

Unfair Covenant [5]
No changes.