Oct 20, 2018

November Patch Notes

Main Quest Season 2

New Class: Alchemist

Muskteer and Werewolf has been reworked.

Unique item drop rate massively increased.

Ultimate unique items added, which is the next tier after DX Unique items. They are insanely strong compared to DX Unique items and can be dropped very rarely from monsters in the wild.

Ultimate eternal weapons added, which can only be obtained by upgrading from an Eternal 10 using a special recipe.

Magical Injection system added which sorta lets you turn your items into set items.

The rebirth title now gives 900%/1400%/1900% increased EXP for first/second/third rebirth.

Minimum level after rebirth is now 300.

New Quest Icons has been added to NPCs and minimap.

Guild Daily can now only be completed after you've been a member of a guild for at-least 1 day and a requirement of level 50 has been added.

Various unique weapons and equipment with no level requirement can now be exchanged for 10 adventurer coins in the Adventurer Association. You can also sell these back to the NPC and get your 10 adventurer coins back.

7 new maps added
Tatga District Area level 650 - 680.
Western Region of Def Hills level 650 - 680.
Outskirts of Longtail level 270-330.
Satellite City Longtail
Amen Island level 1000 - 1050.
Undersea Temple B1 level 1025 - 1050.
Undersea Temple B2 level 1050 - 1100.

Additional Party Bosses added.
Centaur level 810 that spawns in Tatga District Area.
Eagle level 760 that spawns in Western Region of Def Hills.
Golem level 860 that spawns in Outskirts of Longtail.

Tamer Treatment now heals for 215%(+40%) of your pets current HP.

Tamer Pet Record cooldown decreased from 10 minutes to 2 minutes.

Elixir of Growth can now be used on all pets instead of just rebirth pets. It can also be used up to level 900 instead of a maximum of 600.

New Pets
Succubus, Magician, Devil and Desert Warrior.

Added 18 new Nephon pets.

Stats and Inventory windows has been merged together into one.

Chrono Boxes drop color has been changed to be more easy to see.

Oct 19, 2018

Change My Mind

Unique and Magic drop chance doesn't do anything.
Only level, premium, luck and gold time affects drops.
Change My Mind.

Oct 17, 2018

Priest Balance Patch


Undead Breaker
CP gain increased from 80(+15) to 155(+30).

CP consumption increased from 125(+20) to 175(+30).
CP gain decreased from 135(+25) to 110(+20).
Number of hits increased from 2 to 3.
Now also deals 218-220 light damage on each hit.
Now also has 50% chance to crit on demons. (Compares to 100% on undead).

Guardians Hand
Now also deals 413-437 light damage.
Now also applies electrified on the target.

Holy Wrath
Undead fear has been removed.

Shield of Saintly Defenses
No longer increases avoidance.
Defense capability increased from 15(+2) to 505(+100).
Block chance increased from 7.5%(+0.5%) to 30%(+5%).

Tower of Reflection
Elemental damage soak decreased from 95% to 11%(+2%).
Priest elemental resistance decreased from 125%(+20%) to 35%(+5%).

Cure Wounds
CP consumption decreased from 100 to 79.
Heal increased from 155(+20) to 200(+40).
Heal amount affected by knowledge.

Total Recovery
CP consumption increased from 215 to 340.
Heal changed from 785(+150) to 55%(+1%) of the targets missing HP.
Now has a 10 second cooldown.
Now heals the target instantly.

Cure changed to Repent
Changed from activation skill to active skill.
Cures abnormal conditions on allies within 850(+100) radius.

Freedom changed to Salvation
Changed from activation skill to active skill.
Instantly heals the target for 325(+60).
- Heal amount affected by knowledge.
- 850(+100) range.
- 160(+30) CP consumption.

Changed from activation skill to active skill.
Cures all conditions on allies within 750 radius.
- 10 second cooldown.

Party Heal
CP consumption decreased from 340 to 236.
Instantly heals all party members for 400(+80).
- Heal amount affected by knowledge.
- 800(+100) radius.

Maximum HP buff decreased from 120%(+20%) to 60%(+10%).
Resistance buff decreased from 150%(+20%) to 51%(+10%).

Ward of Evil
DP buff decreased from 240%(+40%) to 110%(+20%).
Resistance buff decreased from 160%(+20%) to 51%(+10%).

Heal amount is now affected by knowledge.

Elemental Guardian
Abnormal resistance aura increased from 50% to 51%(+10%).
Dropped system resistance aura increased from 35% to 51%(+10%).
Curse resistance aura increased from 20% to 50%(+10%).

Arch of Divinity changed to Holy Divinity
Changed from activation skill to active skill.
Deals 540-600 light damage to enemies within radius.
- 350 radius.
- Consumes 320(+40) CP.
- Gains 0 CP.

Entreaty changed to Eradication
Ranged basic damage skill.
Deals 125% physical damage.
Deals 100-102 light damage.
- Gains 26(+4) CP.

CP consumption removed.

Adoration changed to Holy Shieldmanship
Passive skill.
Increases DP by 89%(+10%).
Blocking no longer stuns.


Holy Shieldmanship changed to Honored Revelation
Your critical hits reduces the targets critical hit resistance by 10%.

Exorcism Ritual
Changed from melee to ranged.
Number of hits increased from 3 to 6.

Now instantly heals the target for 30% of the total amount.

Block-piercing attacks counts as blocks.

Shield Glare
Light damage increased from 1-301 to 100-300.
Now also electrifies targets hit for 10(+1) seconds.

Convert Fanatic
Now also electrifies targets.

Proof of Brilliance
Ignores 30% of the targets light resistance.

Celestial Arch changed to Sacred Divinity
Changed from active skill to activation skill.
Now deals 540-600 light damage to enemies within radius every second for 3 seconds.
- Activates every 4 seconds.

Elemental Harmony
Now increases skill level by +1 for each additional party member.

Monk Balance Patch


Left Handed Strike
Damage increased from 40% to 100%.

Eruption replaces Right Handed Elbow
Passive skill.
35% chance when struck to increase critical chance by 4.5% stacking up to 5 times.

Spinning Strike
CP gained increased from 65 to 90.
Damage increased from 60% to 160%.

Elbow Strike
Now also has a 70% chance to reduce avoidance by 15.5% for 5 seconds.

Rapid Striking
Now hits up to 5 times instantly.

Vital Strike
Now has 100% chance to hit and 100% chance to crit.

Smoke Screen replaces Left Foot Forward Kick
Passive skill.
Increases avoidance by 6.5%(+0.3%) and movement speed by 30%(+5%).

Right Foot Round Kick
No longer consumes CP.
-15% attack speed reduction removed.

Dropping Punch
Changed from melee to range skill.
Range increased from melee to 450(+50).

Flying Strike
Range and attack speed increased.
(Numbers unknown)

Three Step Round Kick
Number of kicks increased from 3 to 6 times.
Deals 230%(+50%) physical damage.
- Increases avoidance by 10%(+2%).
- Increases skill level of other skills.
- 25% increased chance to crit.
- 50% increased attack speed.
- Consumes 150(+25) CP.
- Gains 50(+10) CP.

Inherent Power replaces Downward Kick
Charges 55(+9) CP.
Increases abnormal, dropped system and curse resistance.
Increases skill level by 3 for 5 seconds.

Sweeping Kick
Now also has a 150% chance to stun the target for 10(+2) seconds.

Crushing Grip replaces Imbalancing Kick
Activation skill.
15%(+2%) chance to heal for 178%(+20%) of damage taken.

Changed from active skill to passive skill.
Reduces damage taken by 10%(+1%) and increases maximum HP by 15%(+2%).

Side Step
Activation chance decreased from 65%(+10%) to 45%(+6%).
CP consumption increased from 55(+10) to 80(+15).

Avoiding Punch
Now lowers targets critical hit resistance by 10% for 5 seconds.

Now returns 37.25%(+2.5%) of damage mitigated upon successful projectile seize.

Damage buff increased from 10% to 49%(+3%).
Defense buff increased from 10% to 24%(+2.5%).
Now also increases stun resistance by 100%.
No longer increases concentration by 10%.
Duration increased from 10 seconds to 30 seconds.

Crushing Right replaces Herbal Remedies
Hits the target twice from range.
Deals 170%(+30%) physical damage.
- (Range unknown)
- 20%(+4%) increased accuracy.
- Consumes 55(+10) CP.
- Gains 35(+7) CP.

Number of illusions increased by 1.
Duration lowered from 130(+20) seconds to 10 seconds.

Taboo replaces Power of the Mind
No longer first aids the target.
Activates viability (survival instinct) on the target for 24.6(+4) seconds.
- 150 seconds cooldown.

Heavy Blow
CP gain increased from 0 to 52(+10).
Range decreased from 600(+50) to 300.
Now hits the target 5 times instantly.
Deals 550%(+100%) physical damage.
- 20%(+4%) increased accuracy.
- 33% chance to knockback the target 130 range.


Critical damage increased by 50%.

Fatal Blow
Critical hit damage increased by 600% when debuffed.

Stunning Jab
Maximum hits increased from 5 to 12.

Mortal Elbow
Now also increases block chance by 30% for 10 seconds.

Somersault replaces Vehemence
Fire damage increased by 20% for 10 seconds upon dealing damage. Stacks up to 5 seconds.

Explosive Turn Kick
Number of hits increased from 6 to 9.
Now also deals 160-210 fire damage.

Sonic Kick
Number of hits increased from 2 to 3.
Now also deals 384-424 fire damage.

Torn Hook Kick
Range increased.

Utmost replaces Frenzy

Energy Bomb
Number of hits increased from 5 to 10.
Now also deals 93-153 wind damage.
Now has a 3 second cooldown.

Touch of Death
Number of hits increased from 2 to 4.
Now also deals 174-234 wind damage.

Now also increases all damage by 20% for 60 seconds.
Now has a 30 second cooldown.