Prinya

Oct 26, 2018

Spiritualist Guide


Character render, game and skill icons made by L&K Logic Korea
Guide made for and by Priinya.blogspot.com
For further questions, post a comment and I will answer.
Guide based on Spiritualist.

CLASS OVERVIEW
The Spiritualist
Is the ultimate PVP class. They have all the utility you could ever want in a PVP environment. Tremendous amounts of damage and debuffs superior even to the Necromancer. Their Mind Disease is known for causing so much destruction in PVP that other players don't ever wanna put a foot on the field ever again.

Single Target Damage: ☆ ☆ ☆ ☆ ☆
Area of Effect Damage: ★ ★ ☆ ☆ ☆
Defense: ★ ☆ ☆ ☆ ☆
Movement: ★ ★ ☆ ☆ ☆
Difficulty: ★ ★ ★ ★ ★
Specialty: PVP

PROS
Little to no CP usage
Very high versatility
Insanely high damage potential in PvP
Some skills requires no alacrity or luck
5 stat points per level
Great passive and activation abilities
Super useful for party hunting

CONS
Slow weapons
Hard to level up
Long cooldowns on some abilities
Low damage in PvE
Requires tons of skill points to get all useful skills
Deals more damage at lower level in PvP

STATS
Stats may vary greatly depending on other stat sources.

Wind Spiritualist
Power » 2 each level
Alacrity » 1 each level until » 800 then » Power
Luck » 2 each level

Mind Disease Spiritualist
Knowledge » 2 each level
Health » 2 each level
Charisma » 1 each level until » 7000 then » Knowledge


SKILLS
All skills are based of skill level 50
Scaling is based of 10 skill levels

BASIC

Sweeping Slash [1]
Hold your scythe high and slash your target.
Deals 150%(+30%) physical damage.
- 5%(+1%) increased accuracy.
- Gains 26(+5) CP.

Weak Spots [2]
Slash the target's weak spot.
Deals 400%(+60%) physical damage.
- 100% chance to crit.
- 50% increased accuracy.
- Gains 90(+15) CP.
- Consumes 26(+5) CP.

Windmill Turning [3]
Create a gust of wind with your scythe, drawing in enemies within radius.
Deals 145(+25) wind damage.
- Enemies hit are pulled in.
- 350(+30) radius.
- Pull chance resisted by knockback resistance.
- Gains 79(+15) CP.
- Consumes 105(+15) CP.

Mill Hammering [4]
Ruthlessly hammer your target down with your scythe.
Deals 110%(+35%) physical damage.
Hits 8(+1) times over a period of time (not instant).
- Gains 160(+30) CP.
- Consumes 205(+35) CP.

Giant Slalom [5]
Create a storm with your scythe, drawing in, slashing and stunning enemies within radius.
Deals 240%(+50%) physical damage.
Hits 12 times over 6 seconds.
- 200(+20) radius.
- 10% chance to stun for 10 seconds.
- 15 seconds cooldown.
- Pull chance resisted by knockback resistance.
- Gains 160(+30) CP.
- Consumes 410 CP.

Slash Leg [1]
Cut the target's ankle with your scythe, lowering avoidance.
Deals 2% physical damage.
Decreases avoidance by 100%(+10%) for 25(+4) seconds.
- 60% maximum success chance.
- 30% minimum success chance.
- Success chance and duration decreased by curse resistance.
- Success chance increased by charisma.
- 100 charisma = 1% success chance.
- Gains 26(+5) CP.
- Consumes 60(+10) CP.

Slash Arm [2]
Cut the target's arm with your scythe, making it unable to attack.
Deals 2% physical damage.
Turns of the targets ability to attack for 13(+2) seconds.
Decreases damage if the target is a monster.
- 40%(+5%) maximum success chance.
- 30% minimum success chance.
- Success chance and duration decreased by curse resistance.
- Success chance increased by charisma.
- 100 charisma = 1% success chance.
- Gains 85(+15) CP.
- Consumes 160(+30) CP.

Slash Body [3]
Leave a deep wound on the target, deactivating activation skills.
Deals 2% physical damage.
Turns of activation skills for 70(+10) seconds.
Decreases defense if the target is a monster.
- 45%(+5%) maximum success chance.
- 30% minimum success chance.
- Success chance and duration decreased by curse resistance.
- Success chance increased by charisma.
- 100 charisma = 1% success chance.
- Gains 60(+10) CP.
- Consumes 165(+30) CP.

Slash Soul [4]
Slash the target's soul, lowering resistances.
Deals 2% physical damage.
Lowers the targets elemental, abnormal, curse and dropped system resistance by 55%(+10%) for 45(+5) seconds.
- 45%(+5%) maximum success chance.
- 30% minimum success chance.
- Success chance and duration decreased by curse resistance.
- Success chance increased by charisma.
- 100 charisma = 1% success chance.
- Gains 35(+5) CP.
- Consumes 180(+30) CP.

Slash Sound [5]
Slash the sound around you with your scythe, creating a vacuum space around you.
Enemies inside the vacuum space can only use level 1 skills.
- 15(+2) seconds duration.
- 275(+15) radius.
- 400 range.
- 120 seconds cooldown.
- Consumes 250(+40) CP.

Collect Souls [1]
Collect scattered souls around you.
1.5(-0.16) seconds cast time.
- 5.5(+0.5) seconds duration.
- Gains 60(+10) CP.

Free [2]
Free the trapped souls, increasing all stats.
Can only be used after souls have been collected.
Increases all stats by 135(+25) for 60(+10) seconds.
- Gains 51(+10) CP.
- Consumes 160(+30) CP.

Rest [3]
Absorb the trapped souls, healing you.
Can only be used after souls have been collected.
1.94(-0.28) seconds cast time.
Heals self for 550(+100).
- Consumes 155(+30) CP.

Invocation [4]
Move your body into the spiritual realm, slowing your movement speed but making you invincible.
Can only be used after souls have been collected.
35(+5) seconds duration.
- Lowers your movement speed by 10%(-6%) and sets your movement to walking.
- Consumes 170(+30) CP.

Runaway [5]
Absorb a soul and use consume its energy, causing your skills to cost no CP over a period of time.
Increases attack speed by 17.5%(+2.5%) and movement speed by 55%(+10%).
Decreases defense by 55%(-5%) and avoidance by 55%(-5%).
30(+5) seconds duration.
- 3 seconds cast time.
- 60 seconds cooldown.
- Consumes 250(+40) CP.

Resonance of Soul [5]
Activation skill.
Make all party members possessed by a ruthless soul, increasing their critical chance and critical damage.
Increases critical strike chance by 11%(+2%) and critical strike damage by 15(+2%).
- 300 radius.
- Consumes 35(+6) CP every second.

Lamentating Soul [1]
Activation skill.
Make all your party members possessed by a lamentating soul, increasing their damage.
Increases damage by 55%(+10%).
- 300 radius.
- Consumes 15(+2) CP every second.

Wandering Soul [2]
Activation skill.
Make all your party members possessed by a wandering soul, increasing their avoidance.
Increases avoidance by 20%(+3%).
- 300 radius.
- Consumes 20(+3) CP every second.

Camouflage [4]
Activation skill.
Make all your party members possessed by a soul without presence, causing them to become transparent.
Transparent players are ignored by certain monsters and appear slightly invisible to players in a PvP field.
Decreases movement speed by 15%(-7%).
- 300 radius.
- Consumes 30(+5) CP every second.

Soul's Anger [3]
Activation skill.
Make all your party members possessed by an angry soul, causing their physical damaging abilities and attacks to inflict additional fire damage.
45%(+5%) chance to deal 125(+20) additional fire damage.
- 300 radius.
- Consumes 25(+4) CP every second.

Soul Snatcher [1]
Snatch the targets soul, draining their CP.
Deals 250%(+50%) physical damage.
1 second fixed attack speed.
Drains the targets CP based on your knowledge.
- Gains 85(+15) CP.
- Consumes 30(+5) CP.

Spirit Expelling [3]
Perform a shout that expels spirits in the area, enemies within radius are consumed by fear and flee in the opposite direction.
- 250(+30) radius.
- 5 seconds fear duration.
- 30 seconds cooldown.
- Consumes 350(+50) CP.

Connection Sickle [2]
Connect your scythe with the target through the spirit realm.
Charges at your target.
Deals 104%(+20%) physical damage.
- 350(+30) range.
- Consumes 40(+5) CP.

Switching [4]
Switch the targets beneficial buffs into harmful debuffs.
- 15(+2) seconds duration.
- 100%(+10%) conversion rate.
- 50% maximum success chance.
- 30% minimum success chance.
- Success chance and duration decreased by curse resistance.
- Success chance increased by charisma.
- 100 charisma = 1% success chance.
- Consumes 460(+80) CP.

Mind Disease [5]
Summon a soul that burns enemies within radius, the soul also inflicts the targets with a disease that causes them to take fire damage every 2 seconds.
Deals 255(+50) true fire damage on the first hit.
Deals 281(+55) true fire damage on the second hit.
Deals 309(+61) true fire damage on the third hit.
Deals 339(+67) true fire damage on the fourth hit.
Deals 373(+73) true fire damage on the fifth hit.
Deals 411(+81) true fire damage on the sixth hit.
Deals 452(+89) true fire damage on the seventh hit.
Deals 497(+97) true fire damage on the eighth hit.
Deals 547(+107) true fire damage on the ninth hit.
Deals 601(+118) true fire damage on the tenth hit.
Deals 3809(+747) true fire damage in total.
- Hits 8(+1) times.
- Maximum 10 hits.
- 300(+20) radius.
- 2 seconds cast time.
- 2 seconds time between ticks.
- 20 seconds duration.
- 20 seconds cooldown.
- 50% application chance.
- Every time Mind Disease deals damage there is a 50% chance for to the soul to dissipate, purging the target of all buffs in the process.
- The application chance can be reduced by curse resistance down to a minimum of 30% chance.
- Success chance increased by charisma.
- 100 charisma = 1% success chance.
- True fire damage means it deals fire damage, but cannot be reduced by elemental resistance.
- If the target can resist the initial hit, Mind Disease will miss completely. Meaning Mind Disease can be completely negated by 100% fire absorb.
- The disease damage cannot be increased by weaken but can be increased by strengthen.
- True damage goes through PvP damage calculation.
- Damage on targets who are lower level decreased by roughly 80%.
- Can be cleansed by healing abilities such as Total Recovery, Heal and Party Heal.
- Consumes 520(+80) CP.


AWAKENING
Ghost of Wildwind

Biting Wind Bombing
Dealing damage deals an additional 50% wind damage every second for 10 seconds.

Limitless Typhoon Slash
Cooldown removed.
Duration decreased to 3 seconds but number of hits remains the same.
Avoidance increased by 100% over the duration.

Pinwheel Slash
Now also deals 100%(50%) physical damage.
Radius increased from 350 to 400.

Fatal Chance
Critical strike chance increased from 100% to 200%.


Soul Controller

Restrict Soul
You are now permanently collecting souls and permanently gives you the visual effect of collecting souls.

Recklessness
No longer decreases avoidance and defense.
Cooldown decreased to 40 seconds if used with Collect Souls.

Lemures Release
Duration increased from 60 seconds to 90 seconds.

Acceleration Chop
Summons an illusion to carry out the ability.


Spirit Imprecationer

The Secret Art of Women Tribe
CP Consumption decreased by 50%.
Activation skills no longer consumes CP.

Mind Affliction
Application chance increased from 50% to 75%.
Cooldown removed.
Maximum hits increased from 10 to 20.
Tick duration changed from 2 seconds to 1 second.
Damage increased by roughly 33%.

Soul Despoiler
Fixed attack speed changed from 1 second to 0.43 seconds.
Ranged increased from melee to 430.
Now also deals 255 darkness damage.

Spirit Deporting
Cooldown decreased from 30 seconds to 10 seconds.
Duration increased from 5 seconds to 10 seconds.

SKILL BUILD
Skills are not in order but should be acquired for build to function.

Wind Spiritualist

Windmill Turning » [Awakened]
Main damage ability.

Giant Slalom » [Awakened]
Main damage ability.

Resonance of Soul
Party buff.
Increase critical chance and crit damage.

Lamentating Soul
Party buff.
Increase damage.

Runaway
Removes CP cost from all your abilities for 30(+5) seconds.

Free
Increase all stats for 60 seconds.

Mind Disease Spiritualist

Mind Disease » [Awakened]
Main damage ability.

Soul's Anger
Give party members additional fire damage to physical attacks.

Free
Increase all stats for 60 seconds.

ITEMS
Treasure Sets
Level Area Spawn
60 Oat Dungeon B3 50 minutes
130 The Underpass of Smug B3 60 minutes
270 Exhibition of Past Glories 5 hours and 38 minutes
330 Nameless Tower B4 7 hours and 38 minutes
425 Digged up Ossuary B6 9 hours and 38 minutes
535 Cave of Cursed Mizna B2 10 hours and 38 minutes
580 Golden Swamp Cave B3 11 hours and 45 minutes
710 Forest of Time 3 12 hours and 50 minutes


Recommended Uniques

Symbol of Rich Farmer


Mother's Kindness


Death Scythe


El Rod


Broken Opener


Avenger


Mistral Rune


Sturmwind