
Character render, game and skill icons made by L&K Logic Korea
Guide made for and by Priinya.blogspot.com
For further questions, post a comment and I will answer.
Guide based on Spiritualist.
CLASS OVERVIEW
The Spiritualist
Is the true Soul Reaper of Red Stone. They provide their team with super useful activation skills while debuffing their enemies with their passives. Insanely strong awakening power spike leaves nothing left for others to kill after they've been there. The Spiritualist after the March update is truly the strongest class in the game. Their Mind Disease is known for causing so much destruction in PVP that other players don't ever wanna put a foot on the field ever again.
Single Target Damage: ★ ★ ★ ★ ★
Area of Effect Damage: ★ ★ ★ ★ ★
Defense: ★ ☆ ☆ ☆ ☆
Movement: ★ ★ ☆ ☆ ☆
Difficulty: ★ ★ ★ ★ ★
PROS
•
Low CP usage
•
Very high versatility
•
Insanely high damage
•
Strong debuffs
•
5 stat points per level
•
Great passive and activation abilities
•
Extremely good at itemhunting
CONS
•
Slow weapons
•
Long cooldowns on some abilities
•
Requires tons of skill points to get all useful skills
STATS
Stats may vary greatly depending on other stat sources.
Wind Spiritualist
| Power | » 2 each level |
| Alacrity | » 1 each level | until » 800 | then » Power |
| Luck | » 2 each level |
Mind Disease Spiritualist
| Knowledge | » 2 each level |
| Health | » 3 each level |
SKILLS
All skills are based of skill level 50
Scaling is based of 10 skill levels
BASIC
Strain Slash [1]
Hold your scythe high and slash your target.
Deals
150%(+30%) physical damage.
-
5%(+1%) increased accuracy.
- Gains
26(+5) CP.
Fatal Slash [2]
Slash the target's weak spot.
Deals
400%(+60%) physical damage.
- 100% chance to crit.
- 50% increased accuracy.
- Can double crit based on difference in luck between the spiritualist and the target.
- Gains
65(+10) CP.
- Consumes
90(+15) CP.
Windmill Slash [3]
Create a gust of wind with your scythe, drawing in enemies within radius.
Deals
160%(+30%) physical damage.
Deals
145(+25) wind damage.
- Enemies hit are pulled in.
-
350(+30) radius.
- ? maximum radius.
- Can move instantaneously after use.
- Gains
79(+15) CP.
- Consumes
105(+15) CP.
Milling [4]
Ruthlessly hammer your target down with your scythe.
Deals
173.5%(+35%) physical damage.
Hits
8(+1) times over a period of time (not instant).
- Can move instantaneously after use.
- Requires 60 CP.
- Consumes
205(+35) CP.
Typhoon Slash [5]
Create a storm with your scythe, drawing in, slashing and stunning enemies within radius.
Deals
240%(+50%) physical damage.
Hits 12 times over 5 seconds.
- Can move instantaneously after use.
-
200(+20) radius.
- ? maximum radius.
- 10% chance to stun for 10 seconds.
- 5 seconds cooldown.
- Gains
160(+30) CP.
- Consumes
355(+55) CP.
Binding Evasion [1]
Passive.
Upon dealing damage to an enemy, there's a chance to cut the target's ankle with your scythe, lowering avoidance.
Decreases avoidance by
75%(+5%) for
25(+3) seconds.
-
20%(+2%) success chance.
- Less effective in guild war or arena field.
- Maximum 10 seconds in guild war or arena field.
Binding Power [2]
Cut the target's arm with your scythe, making it unable to attack.
Deals 2% physical damage.
Turns of the targets ability to attack for
13(+2) seconds.
Decreases damage if the target is a monster.
-
40%(+5%) maximum success chance.
- Gains
85(+15) CP.
- Consumes
160(+30) CP.
Binding Existence [3]
Passive.
Upon dealing damage to an enemy, there's a chance to leave a deep wound on the target, deactivating activation skills.
Turns of activation skills for
25(+3) seconds.
Decreases defence by
80%(+8%) if the target is a monster.
-
20%(+2%) maximum success chance.
- Less effective in guild war or arena field.
- Maximum 10 seconds in guild war or arena field.
Binding Soul [4]
Passive.
Upon dealing damage to an enemy, there's a chance to slash the target's soul, lowering resistances.
Lowers the targets abnormal, curse and dropped system resistance by
56%(+10%) for
25(+3) seconds.
-
20%(+2%) maximum success chance.
- Less effective in guild war or arena field.
- Maximum 10 seconds in guild war or arena field.
Binding Wards [5]
Slash the sound around you with your scythe, creating a vacuum space around you.
Enemies inside the vacuum space can only use level 1 skills.
-
15(+2) seconds duration.
-
275(+15) radius.
- 400 range.
- 120 seconds cooldown.
- Consumes
250(+40) CP.
Consensus [1]
Collect scattered souls around you.
1.5(-0.16) seconds cast time.
-
5.5(+0.5) seconds duration.
- Gains
60(+10) CP.
Release [2]
Free the trapped souls, increasing all stats.
Can only be used after souls have been collected.
Increases all stats by
15%(+1%) for
101(+20) seconds.
- Gains
51(+10) CP.
- Consumes
160(+30) CP.
Absorption [3]
Absorb the trapped souls, healing you.
Can only be used after souls have been collected.
1.94(-0.28) seconds cast time.
Heals self for
130(+20).
Heal additional amount based on
(knowledge / 400)%.
- Consumes
105(+20) CP.
Advent [4]
Move your body into the spiritual realm, slowing your movement speed but making you invincible.
Can only be used after souls have been collected.
25(+3) seconds duration.
- 50 seconds cooldown.
- Lowers your movement speed by
0%(-8%) and sets your movement to walking.
- Consumes
170(+30) CP.
Destandion [5]
Absorb a soul and use consume its energy, causing your skills to cost no CP over a period of time.
Increases attack speed by
30%(+5%) and movement speed by
80%(+15%).
Decreases defence by
55%(-5%) and avoidance by
55%(-5%).
- 35
seconds duration.
- 3 seconds cast time.
- 60 seconds cooldown.
- Consumes
250(+40) CP.
Cruel Soul [5]
Activation skill.
Make all party members possessed by a ruthless soul, increasing their critical chance and critical damage.
Increases critical strike chance by
11%(+2%) and critical strike damage by
15(+2%).
- Lasts until map change, regardless of circumstances.
-
1200(+80) radius.
- Consumes
35(+6) CP every second.
Scream Soul [1]
Activation skill.
Make all your party members possessed by a lamentating soul, increasing their damage.
Increases damage by
80%(+15%).
-
1200(+80) radius.
- Consumes
15(+2) CP every second.
Confusion Soul [2]
Activation skill.
Make all your party members possessed by a wandering soul, increasing their avoidance.
Increases avoidance by
20%(+3%).
Decreases damage received by 20%.
Increases magic resistance by 10%.
-
1200(+80) radius.
- Consumes
20(+3) CP every second.
Invisible Soul [4]
Activation skill.
Make all your party members possessed by a soul without presence, causing them to become transparent.
Transparent players are ignored by certain monsters and appear slightly invisible to players in a PvP field.
Decreases movement speed by
15%(-7%).
-
500(+40) radius.
- Consumes
30(+5) CP every second.
Wrath of the Soul [3]
Activation skill.
Make all your party members possessed by an angry soul, causing their physical damaging abilities and attacks to inflict additional fire damage.
45%(+5%) chance to deal
125(+20) additional fire damage.
-
1200(+80) radius.
- Consumes
25(+4) CP every second.
Soul Snatcher [1]
Snatch the targets soul, draining their CP.
Deals
250%(+50%) physical damage.
1 second fixed attack speed.
Drains the targets
CP based on your knowledge.
- Range increased from melee to 430.
- Gains
85(+15) CP.
- Consumes
30(+5) CP.
Spirit Expelling [3]
Perform a shout that expels spirits in the area, enemies within radius are consumed by fear and flee in the opposite direction.
-
250(+30) radius.
- 5 seconds fear duration.
- 30 seconds cooldown.
- Consumes
350(+50) CP.
Connection Sickle [2]
Connect your scythe with the target through the spirit realm.
Charges at your target.
Deals
104%(+20%) physical damage.
-
350(+30) range.
- Consumes
40(+5) CP.
Switching [4]
Switch the targets beneficial buffs into harmful debuffs.
-
15(+2) seconds duration.
-
100%(+10%) conversion rate.
- 400 range.
- 200 range in guild war or arena field.
- 50% maximum success chance.
- 30% minimum success chance.
- Success chance and duration decreased by curse resistance.
- Success chance increased by charisma.
- 100 charisma = 1% success chance.
- Consumes
460(+80) CP.
Mind Disease [5]
Summon a soul that burns enemies within radius, the soul also inflicts the targets with a disease that causes them to take fire damage every 2 seconds.
Deals
430(+70) fire damage 2 times on the first hit.
Deals
645(+105) fire damage 2 times on the second hit.
Deals
967.5(+157) fire damage 2 times on the third hit.
Deals
1451(+236.3) fire damage 2 times on the fourth hit.
Deals
2176.9(+354.5) fire damage 2 times on the fifth hit.
Deals
3265.3(+531.5) fire damage 2 times on the sixth hit.
Deals
4898(+797.4) fire damage 2 times on the seventh hit.
Deals
7347(+1196) fire damage 2 times on the eighth hit.
Deals
11020(+1793.8) fire damage 2 times on the ninth hit.
Deals
16530(+2691) fire damage 2 times on the tenth hit.
Deals
48730.2(+7932.5) fire damage 2 times in total.
- Hits
8(+1) times.
- Maximum 10 ticks.
-
300(+20) radius.
- 2 seconds cast time.
- 1 seconds time between ticks.
- 10 seconds duration.
- 5 seconds cooldown.
- 50% application chance.
- Every time Mind Disease deals damage there is a 50% chance for to the soul to dissipate, purging the target of all buffs in the process.
- If the target can resist the initial hit, Mind Disease will miss completely. Meaning Mind Disease can be completely negated by 100% fire absorb.
- Damage on targets who are lower level decreased by roughly 80%.
- Can be cleansed by healing abilities such as Total Recovery, Heal and Party Heal.
- Consumes
520(+80) CP.
AWAKENING
Ghost of Wildwind
Biting Wind Bombing
Dealing damage deals an additional 50% wind damage every second for 10 seconds.
Also applies to crits and smashes.
Limitless Typhoon Slash
Now has an additional modifier of 2350% increased damage.
Sends out a whirlwind in the target direction that slashes all enemies over 3 seconds.
Now also deals
186-226 wind damage.
Hits 11 times.
Cooldown reduced from 5 seconds to 2 seconds.
-
303(+30) range.
Pinwheel Slash
Now has an additional modifier of 1600% increased damage.
Summons a whirlwind at the target location that pulls in enemies.
Now also deals
100%(+50%) physical damage.
Now also hits 3 times instead of 1.
Radius increased from 350 to 400.
Fatal Chance
Changed from melee to ranged.
Critical strike chance increased from 100% to 200%.
Now also deals damage equal to all damage that the passive would've done.
Soul Controller
Soul Bound
You are permanently collecting souls.
15% chance to deal an additional hit of 150% of physical damage.
Includes crits and smashes.
Damage ignores limit.
Recklessness
Increases duration from 30 to 35 seconds.
Soul bound chance increased from 15% to 25%.
Lemures Release
Now makes Release last forever.
Now also increases magic crit chance by 8% and hard blow chance by 8%.
Acceleration Milling
Now hits instantly.
Spirit Imprecationer
The Secret Art of Women Tribe
CP Consumption decreased by 50%.
Activation skills no longer consumes CP.
Mind Affliction
Application chance increased 100%.
Cooldown removed.
The disease now hits 4 times.
Maximum hits increased from 10 to 20.
Now stacks with itself.
Soul Despoiler
Fixed attack speed changed from 1 second to 0.43 seconds.
Now also deals 255 darkness damage.
Spirit Deporting
Cooldown decreased from 30 seconds to 10 seconds.
Duration increased from 5 seconds to 10 seconds.
Now also decreases magic resistance by 25%.
SKILL BUILD
Skills are not in order but should be acquired for build to function.
Wind Spiritualist
Windmill Slash » [Awakened]
Main damage ability.
Typhoon Slash » [Awakened]
Main damage ability.
Cruel Soul
Party buff.
Increase critical chance and crit damage.
Scream Soul
Party buff.
Increase damage.
Confusion Soul
Increases avoidance, decreases damage taken and increases magic resistance.
Release » [Awakened]
Increase all stats.
Mind Disease Spiritualist
Mind Disease » [Awakened]
Main damage ability.
Wrath of the Soul
Give party members additional fire damage to physical attacks.
Release
Increase all stats for 101 seconds.
ITEMS
Treasure Sets
| Level | Area | Spawn |
| 60 | Oat Dungeon B3 | 50 minutes |
| 130 | The Underpass of Smug B3 | 60 minutes |
| 270 | Exhibition of Past Glories | 5 hours and 38 minutes |
| 330 | Nameless Tower B4 | 7 hours and 38 minutes |
| 425 | Digged up Ossuary B6 | 9 hours and 38 minutes |
| 535 | Cave of Cursed Mizna B2 | 10 hours and 38 minutes |
| 580 | Golden Swamp Cave B3 | 11 hours and 45 minutes |
| 710 | Forest of Time 3 | 12 hours and 50 minutes |
Recommended Uniques
Symbol of Rich Farmer
Mother's Kindness
Death Scythe
El Rod
Broken Opener
Avenger