I'd like to inform everyone that everything written in this blog is out of date and any information should be read with that in mind. There are still useful information though.
Mar 22, 2022
Jul 3, 2019
Class Power Ranking

(Overpowered)
GOD TIER


(Meta classes | Very strong performance | Very high potential)
Very Strong







(Medium performance | Very high potential)
Strong






(Bad performance | Medium potential)
Average







(Non-meta Classes | Bad performance | Low potential)
Bad







(Simply underpowered)
Trash
None- Classes are ranked based on their overall performance, not based on their strength in PVP or PVE alone.
- Post might update in future as meta changes.
Jun 21, 2019
Demon Balance Patch

No changes.

No changes.

Passive skill.
Increases HP by 1550(+300).

No changes.

Changed from 5%(+1%) to 50%(+5%) increased accuracy.

Activation chance increased from 10% to 10%(+1%).

The prison can no longer be destroyed.
Lasts 5 seconds.
30 seconds cooldown.

No changes.

Radius decreased from 430(+50) to 330(+30).
Added a cooldown of 10 seconds.

Radius increased from 300 to 330(+30).
Duration decreased from 15 seconds to 10 seconds.
Cooldown decreased from 25 seconds to 10 seconds.

Cooldown decreased from 10 seconds to 3 seconds.

Can now be used at a specific location instead of an enemy's location.
Duration decreased from 10(+1) to 10.
You can now maintain 3 poison gasses at the same time.
Changed from poison damage to land damage.

No changes.

Duration increased from 3 seconds to 10 seconds.
Damage decreased from 470(+90) poison damage to 344~354(+60) and changed to land damage.
Radius increased from 250 to 350.
Range increased from 200 to 400.
Cooldown 10 seconds.

Damage changed from poison to land.
Damage increased from 270(+40) to 418~421(+60).
CP consumption decreased from 360(+60) to 300(+50).

No changes.

No changes.

No changes.

Radius increased from 200 to 300.

Passive skill.
12%(+2%) (max 15%) chance to activate.
Deals 58(+10) darkness damage.
Heals self or allies within 300 radius for 50% of the damage dealt.

Range increased from 200 to 400.
Contract now has a 100% chance to activate.

No changes.

No changes.

No changes.

No changes.
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