To get transcendence skills you have to first speak to Transcendent Bar in Vaultish 32,98

There are 3 types of transcendence skills. Normal, which consists of basic passive stats. Rare, which consists of passives that alter a skill based on your class in a specific way. Unique skills, which are passives that has major impact on your damage, defense or stats.

Can be obtained by speaking to Transcendent Bar.
Costs 1 Flame Stone, 5 Mysterious Stones, 5 Crystal Stones and 100 million gold.

Can be dropped from monsters level 600 or more.

Can be obtained from trials, raids, high level secret dungeons and guild dungeon 8 and 9.
Normal Skills
IncreaseFor skill level 1 ~ 10 → (skill level * 50).
For skill level 11 ~ 20 → (500 + ((skill level - 10) * 10)).
Decrease
For skill level 1 ~ 10 → (skill level * 25).
For skill level 11 ~ 20 → (250 + ((skill level - 10) * 10)).

Passively increase knowledge.
Decrease health.

Passively increase knowledge.
Decrease health.

Passively increase alacrity.
Decrease charisma.

Passively increase wisdom.
Decrease alacrity.

Passively increase health.
Decrease charisma.

Passively increase charisma.
Decrease alacrity.

Reduces the chance that your items will lose durability.

Absorb HP based on damage done.

Randomly add additional damage of a random element when you deal damage with an ability.
1 ~ 10 → (500 + (skill level * 50)).
11 ~ 20 → (1000 + ((skill level - 10) * 10)).
Rare Skills (Class Skills)

Add an additional maximum hit.

Reduces the duration of the skill by 2 seconds.

Upon activation, fire an additional arrow that deals damage based on the targets maximum HP.

Summon an additional illusion of yourself that uses this skill.

Deals additional damage based on 30% of the damage done per second for 3 seconds.

Absorb 1% of physical damage dealt while active.
Become invincible for 2 seconds when struck with a 30 second cooldown.

Shield the target for 25% of your maximum HP.
A cooldown of 30 seconds is activated when the shield dissipates.

Shield allies healed by Holy Cross.

Maximum amount of Feed Chili removed.
Duration increased by 2 minutes.

Also increases maximum HP of summons.

If there are few enemies within radius, the amount of darts increases up to 8.

Lasts longer.

Pulls enemies hit closer to the main target.

Will no longer turn into a Princess upon use.

Can now tame up to general 4 undeads.

When an enemy with more than 40% fire resistance is struck, reduce their fire resistance by 40%.

Add several additional hits that deals additional damage at the end of the duration.

Lasts longer.

Attaches an additional bit after exploding all bits.

An additional illusion is summoned.

Add an additional maximum hit.

Has a very low chance to not consume CP.

Increased radius.
Unique Skills

Increase chance to land a hard blow.

Increase chance to land a magic crit.
Activation Chance
1 ~ 10 → (skill level * 1)%
11 ~ 20 → (10 + ((skill level - 10) * 0.2))%

Chance to deal additional magic damage.
Damage
1 ~ 10 → (skill level * 5)%
11 ~ 20 → (50 + (skill level - 10))%
Activation Chance
1 ~ 5 → 5% activation chance.
6 ~ 19 → 10% activation chance.
20 → 15% activation chance.

Chance to ignore the maximum damage limit completely.
Activation Chance
1 ~ 10 → (skill level * 0.5)% activation chance.
11 ~ 20 → (5 + (skill level - 10) * 0.1)% activation chance.

Reduces the stat reduction on high level maps.
Reduction
1 ~ 10 → (skill level * 0.3)%
11 ~ 20 → (3 + (skill level - 10) * 0.06)%

Restores CP based on damage dealt.
(skill level * 0.05)% of damage dealt is returned as CP.

Decreases damage taken.
Damage Reduction
1 ~ 10 → (skill level * 50)
11 ~ 20 → (500 * (skill level - 10) * 10)

Recovers all elemental resistance lost to map penalty.
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