To get transcendence skills you have to first speak to Transcendent Bar in Vaultish 32,98

There are 3 types of transcendence skills. Normal, which consists of basic passive stats. Rare, which consists of passives that alter a skill based on your class in a specific way. Unique skills, which are passives that has major impact on your damage, defense or stats.
Normal SkillsCan be obtained by speaking to Transcendent Bar.
Costs 1 Flame Stone, 5 Mysterious Stones, 5 Crystal Stones and 100 million gold.
Rare SkillsCan be dropped from monsters level 600 or more.
Unique SkillsCan be obtained from trials, raids, high level secret dungeons and guild dungeon 8 and 9.
Normal Skills
IncreaseFor skill level 1 ~ 10 → (skill level * 50).
For skill level 11 ~ 20 → (500 + ((skill level - 10) * 10)).
Decrease
For skill level 1 ~ 10 → (skill level * 25).
For skill level 11 ~ 20 → (250 + ((skill level - 10) * 10)).
Muscle StrengtheningPassively increase knowledge.
Decrease health.
Knowledge ReinforcementPassively increase knowledge.
Decrease health.
Alacrity StrengtheningPassively increase alacrity.
Decrease charisma.
Wisdom EnhancementPassively increase wisdom.
Decrease alacrity.
Health EnhancementPassively increase health.
Decrease charisma.
Charisma EnhancementPassively increase charisma.
Decrease alacrity.
Maintenance ArtReduces the chance that your items will lose durability.
Physical Strength RegenerationAbsorb HP based on damage done.
Random Additional DamageRandomly add additional damage of a random element when you deal damage with an ability.
1 ~ 10 → (500 + (skill level * 50)).
11 ~ 20 → (1000 + ((skill level - 10) * 10)).
Rare Skills (Class Skills)
(Squire) Dance of IllusionAdd an additional maximum hit.
(Warrior) Dragon TwisterReduces the duration of the skill by 2 seconds.
(Archer) ChaserUpon activation, fire an additional arrow that deals damage based on the targets maximum HP.
(Lancer) FortressSummon an additional illusion of yourself that uses this skill.
(Magician) MeteorDeals additional damage based on 30% of the damage done per second for 3 seconds.
(Werewolf) Bestial RageAbsorb 1% of physical damage dealt while active.
Become invincible for 2 seconds when struck with a 30 second cooldown.
(Priest) Tower of ReflectionShield the target for 25% of your maximum HP.
A cooldown of 30 seconds is activated when the shield dissipates.
(Fallen Angel) Holy CrossShield allies healed by Holy Cross.
(Tamer) Feed ChiliMaximum amount of Feed Chili removed.
Duration increased by 2 minutes.
(Summoner) Recaller Power UpAlso increases maximum HP of summons.
(Thief) Darting FeverIf there are few enemies within radius, the amount of darts increases up to 8.
(Monk) Side-StepLasts longer.
(Princess) Goliath SlayerPulls enemies hit closer to the main target.
(Little Witch) Florence SpecialWill no longer turn into a Princess upon use.
(Necromancer) MediumismCan now tame up to general 4 undeads.
(Demon) Bind BlazeWhen an enemy with more than 40% fire resistance is struck, reduce their fire resistance by 40%.
(Spiritualist) Giant SlalomAdd several additional hits that deals additional damage at the end of the duration.
(Champion) Change CrisisLasts longer.
(Opticalist) Serial ExplosionAttaches an additional bit after exploding all bits.
(Beastman) Phantasmal EvasionAn additional illusion is summoned.
(Maid) Do Not Disturb CleaningAdd an additional maximum hit.
(Demon Sorceress) Demonic Commander: Halberd StrikeHas a very low chance to not consume CP.
(Musketeer) Attraction DrawIncreased radius.
Unique Skills
Hard BlowIncrease chance to land a hard blow.
Magic CritIncrease chance to land a magic crit.
Activation Chance
1 ~ 10 → (skill level * 1)%
11 ~ 20 → (10 + ((skill level - 10) * 0.2))%
Magical RunawayChance to deal additional magic damage.
Damage
1 ~ 10 → (skill level * 5)%
11 ~ 20 → (50 + (skill level - 10))%
Activation Chance
1 ~ 5 → 5% activation chance.
6 ~ 19 → 10% activation chance.
20 → 15% activation chance.
AwakeningChance to ignore the maximum damage limit completely.
Activation Chance
1 ~ 10 → (skill level * 0.5)% activation chance.
11 ~ 20 → (5 + (skill level - 10) * 0.1)% activation chance.
AdaptReduces the stat reduction on high level maps.
Reduction
1 ~ 10 → (skill level * 0.3)%
11 ~ 20 → (3 + (skill level - 10) * 0.06)%
Magical AbsorptionRestores CP based on damage dealt.
(skill level * 0.05)% of damage dealt is returned as CP.
Spatiotemporal DisortionDecreases damage taken.
Damage Reduction
1 ~ 10 → (skill level * 50)
11 ~ 20 → (500 * (skill level - 10) * 10)
ResistanceRecovers all elemental resistance lost to map penalty.
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