Demon
Effect: Enemies in a huge area around the demon gets stuck in the ground and cannot move.
Counter: Cure it instantly with panacea and run away.
Resistance: None.
Effect: Drag an enemy to the demon.
Counter: (Uncounterable) Movement speed, run away.
Resistance: Knockback resistance.
Effect: Enemies attacking the demon have a chance to put everyone around the demon stuck in a prison and make them have to fight their way out.
While inside the prison, you can not use movement skills such as teleportation.
Counter: Attack the prison as fast as possible to break the chains.
Resistance: None.
Effect: Enemies under the effect of Requiem have reduced potion recovery speed (up to non-existent potion recovery speed) and can no longer get ressurected. Requiem also works on dead targets.
Counter: Never stay close to a Demon, cure it with panacea and make sure you have a mage or a priest nearby.
Resistance: None.
Effect: Enemies attacking the demon have a chance to put everyone in a huge aoe around the demon stuck in a spiderweb making them stuck in the ground (same as Arachnophobia but with no cooldown and is on attack).
Counter: Cure it instantly with panacea and run away.
Resistance: None.
Effect: Turns off an enemy's item(s) for a short period of time.
Counter: Cure with panacea immediately to escape a certain death. (Warning! Extremely deadly)
- To use Unfair Covenant, the demon has to use Contract, cleanse the contract to break the Unfair Covenant.
Resistance: None.
Demon using Contract >>> Unfair Covenant Effects changed for better visuals of the skill. |
Effect: Enemies attacking the demon have a chance to put everyone around the demon stuck in a wormbite and make them have to fight their way out.
While inside the worm, you can not use movement skills such as teleportation.
Same as Hell Prison but Wormbite is slightly stronger and also does damage.
Counter: Attack the worm as fast as possible to break the bite.
Resistance: None.
Necromancer
Effect: Puts an enemy under a degeneration effect, if the enemy recieve an instant heal while under this effect, the enemy will take a huge amount of (true) damage based on how strong the heal was.
True damage = Ignore GvG damage reduction.
Counter: Cure it with panacea as fast as possible and make sure you have a good mage who knows what hes doing.
Resistance: Curse resistance.
Effect: Attacks from the necromancer or demon will lower all forms of resistances on the enemy by a huge amount. This gives a necromancer or demon a much greater chance of activating skill effects such as stun, berserk or chaos.
Counter: Always have a high amount of resistance when on the field versus a necromancer or a demon.
Resistance: Abnormal, dropped system & curse resistance.
Spiritualist
Effect: The spiritualist burns all enemies around her for insane amounts of (true) fire damage.
True damage = Ignore GvG damage reduction.(Warning! Extremely deadly)
Counter: Cure with panacea and make sure you're ready for spike damage or you will face a certain death.
Resistance: Fire resistance and curse resistance.
Effect: Drags everyone in an area around the spiritualist in.
Counter: Movement speed. Run.
Resistance: Knockback resistance.
Effect: Turns off enemy attacks for a short period of time rendering damagers useless. Especially good versus squires, archers & thieves or classes that rely on burst damage.
Counter: (Uncounterable) Run, dont be close to a spiritualist.
Resistance: Curse resistance (lowers duration).
Effect: Completely turn off enemy reaction skills. Especially good versus priests and monks as it makes them vulnerable to attacks.
Counter: (Uncounterable) Run, dont be close to a spiritualist.
Resistance: Curse resistance (lowers duration).
Effect: Turns off enemy avoidance making all attacks hit the target regardless of luck, alacrity, target capability and avoidance.
Counter: (Uncounterable) Dont rely on your avoidance, always have health and hp.
Resistance: Dropped system resistance.
Effect: Lowers abnormal, dropped, curse and elemental resistance. (No cap on how powerful this skill can be)
Counter: Just like Smell of Death, always have resistances or you will be punished by this skill. Having no resistance vs this skill I can guarantee you a certain death. (Warning! Extremely deadly)
Resistance: Abnormal, dropped, curse and elemental resistance.
Effect: Creates a huge dome at the choosen location, all enemies inside the dome cannot use skills and must escape. The effect lingers on for 1 second after you left the dome.
Counter: (Uncounterable) Movement speed. Run out as fast as possible.
Resistance: None.
Effect: Use on target to turn their buffs into debuffs, removing them completely.
Counter: Make sure your priest and mage are quick at buffing people up.
Resistance: None.
Princess
Effect: Everyone hit by candy can only use level 1 skills.
Counter: Cure it with panacea.
Resistance: Abnormal resistance.
Flower Shower !!
Effect: Everyone hit by flower will have all their resistances lowered. All kind of resistance boosts will also be turned off until applied again. (Ex. Arch of Divinity, Tower of Reflection) (No cap on how powerful this skill can be) (Warning! Extremely deadly)
Counter: Cure it with panacea.
Effect: Everyone hit by this skill will sleep for a few seconds or until attacked. Rendering them useless while sleeping.
Counter: (Uncounterable) Cannot be cured by panacea.
Effect: Puts the enemy into a box for 30 seconds or until attacked again by the witch. Rendering the enemy inside the box useless. Cannot attack, move, use skills or take damage and have all reaction skills turned off. (While inside the box)
Counter: Wait it out.
Resistance: Curse resistance.
Effect: The enemy will be unable to move for 3 seconds.
Counter: Cure it with panacea and (try to) run away.
Resistance: None.
Effect: A rose gardens sprouts on the ground, any enemy who tries to attack the witch or her allies will take insane amounts of damage back while they stand in it. (Only works vs single hit skills such as Seeker)
Counter: Do not hit anyone standing inside a rose garden.
Resistance: None.
Effect: Meteors rains down on the target location and lowers almost EVERYTHING by an extremely high amount.
Counter: Be close to a priest and always have buffs.
Resistance: Abnormal & dropped resistance.
Fallen Angel
Effect: Destroys some of the enemy's charge points and dispels all buffs. (Inclusive monk Illusions).
Counter: Rebuff, full charging potions & dragon hearts.
Resistance: Dropped system resistance.
Effect: Stuns the enemy target, rendering them useless. (Cannot attack, move or use skills)
Counter: Cure it with panacea.
Resistance: Abnormal resistance.
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