Name | Lv | Effect | Level requirement increased by | Slot | Cost change |
Stats | |||||
Power | 1 | Power +1 | Lv + 1 | (Arrow, except bullets) All equipment | + 50G |
2 | Power + [2-3] | Lv + 3 | + 51G * [2-3] | ||
3 | Power + [4-5] | Lv + 7 | Ring | + 52G * [4-5] | |
4 | Power + [6-7] | Lv + 13 | Gem | + 53G * [6-7] | |
5 | Power + [8-10] | Lv + 21 | + 55G * [8-10] | ||
6 | Power + [11-15] | Lv + 31 | Crown, Bangles, Shields | + 56G * [11-15] | |
7 | Power + [16-20] | Lv + 44 | Spear thrower, Belt, Shoes, neck, earrings, cloak, strengthening / weakening equipment, armor | + 57G * [16-20] | |
8 | Power + [21-30] | Lv + 60 | helmet, class armor | + 60G * [21-30] | |
9 | Power + [31-50] | Lv + 79 | Cane, wings, bow, flute, sling, cane, whip | + 65G * [31-50] | |
10 | Power + [51-100] | Lv + 100 | Gloves, Claw, 1 hand sword, 2-handed sword, Fang, mace, dagger, spear | + 70G * [51-100] | |
Alacrity | 1 | Alacrity +1 | Lv + 1 | (Arrow, except for the bullet) All equipment | + 51G |
2 | Alacrity + [2-3] | Lv + 3 | + 52G * [2-3] | ||
3 | Alacrity + [4-5] | Lv + 7 | Ring | + 53G * [4-5] | |
4 | Alacrity + [6-7] | Lv + 13 | Jewel | + 54G * [6-7] | |
5 | Alacrity + [8-10] | Lv + 21 | + 56G * [8-10] | ||
6 | Alacrity + [11-15] | Lv + 31 | Crown, shield | + 57G * [11-15] | |
7 | Alacrity + [16-20] | Lv + 44 | belt, neck, earrings, cloak, strengthening / weakening equipment, armor | + 58G * [16-20] | |
8 | Alacrity + [21-30] | Lv + 60 | Helmet, gloves, shoes, class armor | + 61G * [21-30] | |
9 | Alacrity + [31-50] | Lv + 79 | Quiver, 1-handed sword, cane, Fang, mace, wings, flute, cane, whip | + 66G * [31-50] | |
10 | Alacrity + [51-100] | Lv + 100 | Nail, bracelet, two handed sword, dagger, bow, spear, sling | + 71G * [51-100] | |
Health | 1 | Health +1 | Lv + 1 | (Arrow, except for the bullet) All equipment | + 52G |
2 | Health + [2-3] | Lv + 3 | + 53G * [2-3] | ||
3 | Health + [4-5] | Lv + 7 | Ring | + 54G * [4-5] | |
4 | Health + [6-7] | Lv + 13 | Jewel | + 55G * [6-7] | |
5 | Health + [8-10] | Lv + 21 | + 57G * [8-10] | ||
6 | Health + [11-15] | Lv + 31 | Crown, bracelet, earrings, shield | + 58G * [11-15] | |
7 | Health + [16-20] | Lv + 44 | Quiver, neck, cloak, strengthening / weakening equipment, armor | + 59G * [16-20] | |
8 | Health + [21-30] | Lv + 60 | Helmet, gloves, shoes, class armor | + 62G * [21-30] | |
9 | Health + [31-50] | Lv + 79 | Claw, one handed sword, cane, wing, dagger, spear, flute, cane, whip | + 67G * [31-50] | |
10 | Health + [51-100] | Lv + 100 | belt, 1 hand sword, Fang, mace, bow, sling | + 72G * [51-100] | |
Wisdom | 1 | Wisdom +1 | Lv + 1 | (Arrow, except for the bullet) All equipment | + 51G |
2 | Knowledge + [2-3] | Lv + 3 | + 52G * [2-3] | ||
3 | Wisdom + [4-5] | Lv + 7 | Ring | + 53G * [4-5] | |
4 | Wisdom + [6-7] | Lv + 13 | Jewel | + 54G * [6-7] | |
5 | Wisdom + [8-10] | Lv + 21 | Shield | + 56G * [8-10] | |
6 | Wisdom + [11-15] | Lv + 31 | Helmet, gloves, belt, shoes | + 57G * [11-15] | |
7 | Wisdom + [16-20] | Lv + 44 | Quiver, bangles, cloak, strengthening / weakening equipment, armor | + 58G * [16-20] | |
8 | Wisdom + [21-30] | Lv + 60 | Crown, earrings, class armor | + 61G * [21-30] | |
9 | Wisdom + [31-50] | Lv + 79 | Claw, 1 hand sword, 2-handed sword, cane, Fang, mace, dagger, bow, spear, sling | + 66G * [31-50] | |
10 | Wisdom + [51-100] | Lv + 100 | Neck, wings, flute, cane, whip | + 71G * [51-100] | |
Knowledge | 1 | Knowledge +1 | Lv + 1 | (Arrow, except for the bullet) All equipment | + 50G |
2 | Knowledge + [2-3] | Lv + 3 | + 51G * [2-3] | ||
3 | Knowledge + [4-5] | Lv + 7 | Ring | + 52G * [4-5] | |
4 | Knowledge + [6-7] | Lv + 13 | Jewel | + 53G * [6-7] | |
5 | Knowledge + [8-10] | Lv + 21 | Shield | + 55G * [8-10] | |
6 | Knowledge + [11-15] | Lv + 31 | Helmet, gloves, belt, shoes | + 56G * [11-15] | |
7 | Knowledge + [16-20] | Lv + 44 | Quiver, bangles, cloak, strengthening / weakening equipment, armor | + 57G * [16-20] | |
8 | Knowledge + [21-30] | Lv + 60 | Neck, earrings, class armor | + 60G * [21-30] | |
9 | Knowledge + [31-50] | Lv + 79 | Claw, 1 hand sword, 2-handed sword, Fang, mace, wing, dagger, bow, spear, sling, cane, whip | + 65G * [31-50] | |
10 | Knowledge + [51-100] | Lv + 100 | Crown, wand, flute | + 70G * [51-100] | |
Charisma | 1 | Charisma +1 | Lv + 1 | (Arrow, except for the bullet) All equipment | + 52G |
2 | Charisma + [2-3] | Lv + 3 | + 53G * [2-3] | ||
3 | Charisma + [4-5] | Lv + 7 | Ring | + 54G * [4-5] | |
4 | Charisma + [6-7] | Lv + 13 | Jewel | + 55G * [6-7] | |
5 | Charisma + [8-10] | Lv + 21 | + 57G * [8-10] | ||
6 | Charisma + [11-15] | Lv + 31 | Helmet, gloves, belt, shoes, shield | + 58G * [11-15] | |
7 | Charisma + [16-20] | Lv + 44 | Quiver, bangles, strengthening / weakening equipment, armor | + 59G * [16-20] | |
8 | Charisma + [21-30] | Lv + 60 | Neck, earrings, cloak, class armor | + 62G * [21-30] | |
9 | Charisma + [31-50] | Lv + 79 | Claw, 1 hand sword, 2-handed sword, Fang, mace, dagger, bow, spear, flute, sling | + 67G * [31-50] | |
10 | Charisma + [51-100] | Lv + 100 | Crown, wand, wings, cane, whip | + 72G * [51-100] | |
Luck | 1 | Luck +1 | Lv + 1 | (Arrow, except for the bullet) All equipment | + 55G |
2 | Luck + [2-3] | Lv + 3 | + 56G * [2-3] | ||
3 | Luck + [4-5] | Lv + 7 | Ring | + 57G * [4-5] | |
4 | Luck + [6-7] | Lv + 13 | Jewel | + 58G * [6-7] | |
5 | Luck + [8-10] | Lv + 21 | + 60G * [8-10] | ||
6 | Luck + [11-15] | Lv + 31 | Shield | + 61G * [11-15] | |
7 | Luck + [16-20] | Lv + 44 | Strengthening / weakening equipment | + 62G * [16-20] | |
8 | Luck + [21-30] | Lv + 60 | Shoes, armor | + 65G * [21-30] | |
9 | Luck + [31-50] | Lv + 79 | Earrings, cloak, class armor | + 70G * [31-50] | |
10 | Luck + [51-100] | Lv + 100 | Helmet, crown, gloves, Quiver, nail, bracelet, belt, neck (except shield, arrows, bullets) all weapons | + 75G * [51-100] | |
Fixed Stats | |||||
Force fixed | - | Force fixed [35-120] | Lv + 30 | helmet, (except arrows, bullets) gloves, Quiver, nail, bracelet, belt, shoes, cloak, armor, class armor, all weapons, jewelry | * Int (1+ [35-120] / 50) |
Alacrity fixed | - | Alacrity fixed [35-120] | Lv + 30 | [35-48] ? * 1 [49-96] ? * 2 [98-120] ? * 3 | |
Health fixed | - | Health fixed [35-120] | Lv + 30 | helmet, (except arrows, bullets) gloves, Quiver, nail, bracelet, belt, shoes, rings, cloak, armor, class armor, all weapons, jewelry | * Int (1+ [35-120] / 48) |
Wisdom fixed | - | Wisdom fixed [35-120] | Lv + 30 | helmet, (except arrows, bullets) crown, Quiver, nail, bracelet, neck, earrings, armor, class armor, all weapons, jewelry | * Int (1+ [35-120] / 49) |
Knowledge fixed | - | Knowledge fixed [35-120] | Lv + 30 | [35-49] ? * 1 [50-98] ? * 2 [103-118] ? * 3 | |
Charisma fixed | - | Charisma fixed [35-120] | Lv + 30 | helmet, (except arrows, bullets) crown, Quiver, nail, bracelet, neck, rings, earrings, armor, class armor, all weapons, jewelry | * Int (1+ [35-120] / 48) |
Luck fixed | - | Luck fixed [35-120] | Lv + 30 | (Strengthening / weakening excluding equipment) all of the armor, (arrow, except for the bullet) all weapons, jewelry | [35-46] ? * 1 [47-91] ? * 2 [95-120] ? * 3 |
Stats ratio increase | |||||
Power ratio rise | 1 | Power + [1-2] / level [8-12] | Lv + 30 | Helmet, belt, shoes, shield, earrings, cloak, class armor, jewelry | 1 / [8-12] ? * 1 2 / [9-12] ? * 1 |
2 | Power + 1 / level [2-3] | Lv + 75 | Gloves, Claw, 1 hand sword, 2-handed sword, Fang, mace, dagger, bow, spear | 1/3 ? * 2 | |
Alacrity ratio rise | 1 | Alacrity + [1-2] / level [8-12] | Lv + 30 | Helmet, gloves, belt, shield, earrings, cloak, class armor, jewelry | 1 / [9-12] ? * 1 |
2 | Alacrity + 1 / level [2-3] | Lv + 75 | Claw, shoes, 1 hand sword, 2-handed sword, Fang, mace, dagger, bow, spear | 1/3 ? * 2 | |
Health ratio rise | 1 | Health + [1-2] / level [8-12] | Lv + 30 | Helmet, class armor, gloves, shoes, shield, earrings, cloak, jewelry | 1 / [9-12] ? * 1 |
2 | Health + 1 / level [2-3] | Lv + 75 | 1 hand sword, 2-handed sword, spear, bow, dagger, Fang, mace, Claw, hip | 1/3 ? * 2 | |
Wisdom ratio rise | 1 | Wisdom + [1-2] / level [8-12] | Lv + 30 | Crown, Quiver, neck, earrings, cloak, class armor, jewelry | 1 / [9-12] ? * 1 |
2 | Wisdom + 1 / level [2-3] | Lv + 75 | Bangles, cane, wings, flute, sling, cane, whip | 1/3 ? * 2 | |
Knowledge ratio rise | 1 | Knowledge + [1-2] / level [8-12] | Lv + 30 | Quiver, bracelets, neck, earrings, cloak, class armor, jewelry | 1 / [8-12] ? * 1 |
2 | Knowledge + 1 / level [2-3] | Lv + 75 | Crown, wand, wings, flute, sling, cane, whip | 1/3 ? * 2 | |
Charisma ratio rise | 1 | Charisma + [1-2] / level [8-12] | Lv + 30 | Crown, Quiver, bangles, earrings, cloak, class armor, jewelry | 1 / [9-12] ? * 1 |
2 | Charisma + 1 / level [2-3] | Lv + 75 | Neck, cane, wings, flute, sling, cane, whip | 1/3 ? * 2 | |
Luck ratio rise | 1 | Luck + [1-2] / level [8-12] | Lv + 30 | Helmet, Quiver, earrings, cloak, class armor, shields, jewelry | 1 / [9-12] ? * 1 2 / [11-12] ? * 1 |
2 | Luck + 1 / level [2-3] | Lv + 75 | Crown, (except shield, arrows, bullets) gloves, nail, bracelet, belt, shoes, neck, all weapons | 1 / [2-3] ? * 2 | |
Damage increase | |||||
Attack (damage) | 1 | Damage + [2-5]% | Lv + 1 | Shoes, ring | [2-5] ? * 1 |
2 | Damage + [6-10]% | Lv + 3 | Neck, shield | * Int (1 + 0.03 * [6-10]) | |
3 | Damage + [11-15]% | Lv + 7 | Quiver, bangles, cloak, strengthening / weakening equipment | * Int (1 + 0.04 * [11-15]) | |
4 | Damage + [16-25]% | Lv + 13 | Gloves, Claw, earrings, arrows, bullets, jewelry | * Int (1 + 0.05 * [16-25]) | |
5 | Damage + [26-40]% | Lv + 21 | * Int (1 + 0.06 * [26-40]) | ||
6 | Damage + [41-60]% | Lv + 31 | * Int (1 + 0.07 * [41-60]) | ||
7 | Damage + [61-80]% | Lv + 44 | * Int (1 + 0.08 * [61-80]) | ||
8 | Damage + [81-100]% | Lv + 60 | * Int (1 + 0.09 * [81-100]) | ||
9 | Damage + [101-120]% | Lv + 79 | * Int (1 + 0.12 * [101-120]) | ||
10 | Damage + [121-150]% | Lv + 100 | (Except shield, arrows, bullets) all weapons | * Int (1 + 0.15 * [121-150]) | |
Lowest attack | 1 | Minimum damage +1 | Lv + 4 | Ring | + 50G |
2 | Minimum damage +2 | Lv + 10 | Quiver, bracelets, shoes, neck, earrings, arrows, bullets, jewelry | + 200G | |
3 | Minimum damage + [3-4] | Lv + 22 | Gloves, Claw, cloak, shield | + 150G * [3-4] | |
4 | Minimum damage + [5-7] | Lv + 40 | Strengthening / weakening equipment | + 200G * [5-7] | |
5 | Minimum damage + [8-10] | Lv + 64 | (Except shield, arrows, bullets) all weapons | + 300G * [8-10] | |
Highest attack | 1 | Maximum damage +1 | Lv + 1 | Ring | + 40G |
2 | Maximum damage + [2-3] | Lv + 6 | Quiver, bracelets, shoes, neck, earrings, arrows, bullets, jewelry | + 80G * [2-3] | |
3 | Maximum damage + [4-6] | Lv + 21 | Gloves, Claw, cloak, shield | + 120G * [4-6] | |
4 | Maximum damage + [7-12] | Lv + 46 | Strengthening / weakening equipment | + 150G * [7-12] | |
5 | Maximum damage + [13-20] | Lv + 81 | (Except shield, arrows, bullets) all weapons | + 200G * [13-20] | |
Defense capability increase | |||||
Defense capability % | 1 | Defense capability + [2-5]% | Lv + 1 | flute, whip | * Int (1 + 0.02 * [2-5]) |
2 | Defense capability + [6-10]% | Lv + 3 | Ring, two handed sword, cane, wings, spear, stick | * Int (1 + 0.03 * [6-10]) | |
3 | Defense capability + [11-15]% | Lv + 7 | Quiver, nail, bracelet, strengthening / weakening equipment | * Int (1 + 0.04 * [11-15]) | |
4 | Defense capability + [16-25]% | Lv + 13 | Crown, neck, earrings | * Int (1 + 0.05 * [16-25]) | |
5 | Defense capability + [26-40]% | Lv + 21 | Gloves, cloak | * Int (1 + 0.07 * [26-40]) | |
6 | Defense capability + [41-60]% | Lv + 31 | Hip | * Int (1 + 0.08 * [41-60]) | |
7 | Defense capability + [61-80]% | Lv + 44 | Shoes, jewelry | * Int (1 + 0.09 * [61-80]) | |
8 | Defense capability + [81-100]% | Lv + 60 | Helmet, shield | * Int (1 + 0.10 * [81-100]) | |
9 | Defense capability + [101-120]% | Lv + 79 | class armor | * Int (1 + 0.13 * [101-120]) | |
10 | Defense capability + [121-150]% | Lv + 100 | Armor | * Int (1 + 0.17 * [121-150]) | |
Defense capability + | 1 | Defense capability +1 | Lv + 5 | Ring | + 60G |
2 | Defense capability +2 | Lv + 25 | Quiver, nail, bracelet, strengthening / weakening equipment | + 240G | |
3 | Defense capability + [3-4] | Lv + 45 | Jewel | + 200G * [3-4] | |
4 | Defense capability + [5-7] | Lv + 65 | Neck, earrings, cloak | + 250G * [5-7] | |
5 | Defense capability + [8-10] | Lv + 85 | Helmet, crown, gloves, belt, shoes, armor, class armor, shield | + 400G * [8-10] | |
Maximum HP increased | |||||
Maximum HP increase % | 1 | Maximum HP + [5-10]% | Lv + 45 | (Arrow, except for the bullet) All equipment | * Int (1 + 0.05 * [5-10]) |
2 | Maximum HP + [11-15]% | Lv + 55 | Gloves, ring, strengthening / weakening equipment, (arrow, except the bullet) all weapons | * Int (1 + 0.08 * [11-15]) | |
3 | Maximum HP + [16-25]% | Lv + 65 | Quiver, nail, bracelet, jewelry | * Int (1 + 0.11 * [16-25]) | |
4 | Maximum HP + [26-40]% | Lv + 75 | Helmet, belt, shoes, class armor, shield | * Int (1 + 0.14 * [26-40]) | |
5 | Maximum HP + [41-70]% | Lv + 85 | Cloak | * Int (1 + 0.17 * [41-70]) | |
6 | Maximum HP + [71-100]% | Lv + 95 | Crown, neck, earrings, armor | * Int (1 + 0.20 * [71-100]) | |
Maximum HP increase + | 1 | Maximum HP + [1-2] | Lv + 1 | (Arrow, except for the bullet) All equipment | + 7G * [1-2] |
2 | Maximum HP + [3-5] | Lv + 2 | + 9G * [3-5] | ||
3 | Maximum HP + [6-10] | Lv + 4 | + 11G * [6-10] | ||
4 | Maximum HP + [11-16] | Lv + 7 | Gloves, ring, all (arrow, except bullet) weapon | + 13G * [11-16] | |
5 | Maximum HP + [17-24] | Lv + 11 | + 15G * [17-24] | ||
6 | Maximum HP + [25-35] | Lv + 16 | Quiver, nail, bracelet, jewelry | + 17G * [25-35] | |
7 | Maximum HP + [36-50] | Lv + 23 | + 19G * [36-50] | ||
8 | Maximum HP + [51-70] | Lv + 32 | Helmet, belt, shoes, strengthening / weakening equipment, shield | + 21G * [51-70] | |
9 | Maximum HP + [71-100] | Lv + 43 | class armor | + 23G * [71-100] | |
10 | Maximum HP + [101-145] | Lv + 56 | Cloak | + 25G * [101-145] | |
11 | Maximum HP + [146-200] | Lv + 71 | Crown, neck, earrings, armor | + 27G * [146-200] | |
Maximum CP rise | |||||
Maximum CP increase % | 1 | Maximum CP + [5-10]% | Lv + 35 | (Arrow, except for the bullet) All equipment | * Int (1 + 0.07 * [5-10]) |
2 | Maximum CP + [11-15]% | Lv + 47 | Gloves, ring, strengthening / weakening equipment, (arrow, except the bullet) all weapons | * Int (1 + 0.09 * [11-15]) | |
3 | Maximum CP + [16-25]% | Lv + 59 | Quiver, nail, bracelet, jewelry | * Int (1 + 0.11 * [16-25]) | |
4 | Maximum CP + [26-40]% | Lv + 71 | Helmet, belt, shoes, class armor, shield | * Int (1 + 0.13 * [26-40]) | |
5 | Maximum CP + [41-70]% | Lv + 83 | Cloak | * Int (1 + 0.15 * [41-70]) | |
6 | Maximum CP + [71-100]% | Lv + 95 | Crown, neck, earrings, armor | * Int (1 + 0.17 * [71-100]) | |
Maximum CP increase + | 1 | Maximum CP + [1-2] | Lv + 1 | (Arrow, except for the bullet) All equipment | + 10G * [1-2] |
2 | Maximum CP + [3-5] | Lv + 2 | + 11G * [3-5] | ||
3 | Maximum CP + [6-10] | Lv + 4 | + 12G * [6-10] | ||
4 | Maximum CP + [11-16] | Lv + 7 | Gloves, ring, all (arrow, except bullet) weapon | + 13G * [11-16] | |
5 | Maximum CP + [17-24] | Lv + 11 | + 14G * [17-24] | ||
6 | Maximum CP + [25-35] | Lv + 16 | Quiver, nail, bracelet, jewelry | + 15G * [25-35] | |
7 | Maximum CP + [36-50] | Lv + 22 | + 16G * [36-50] | ||
8 | Maximum CP + [51-70] | Lv + 29 | Helmet, belt, shoes, strengthening / weakening equipment, shield | + 17G * [51-70] | |
9 | Maximum CP + [71-100] | Lv + 37 | class armor | + 18G * [71-100] | |
10 | Maximum CP + [101-145] | Lv + 46 | Cloak | + 19G * [101-145] | |
11 | Maximum CP + [146-200] | Lv + 56 | Crown, neck, earrings, armor | + 20G * [146-200] | |
Special OP1 | |||||
CP decrease deterrence | 1 | Decrease limit CP + [1-3] | Lv + 47 | Gloves, belt, rings, shield, dagger, bow, flute, sling, cane, jewelry | 1 ? 2 * 2 * 3 ? |
2 | Decrease limit CP + [4-10] | Lv + 66 | Helmet, Quiver, cloak, strengthening / weakening equipment, 1-handed sword, whip | * Int (1 + 1.00 * [4-10]) | |
3 | Decrease limit CP + [11-20] | Lv + 85 | Crown, bracelet, shoes, neck, earrings, armor, class armor, two handed sword, cane, Fang, mace, wings, spear | * Int (1 + 1.00 * [11-20]) | |
Target capability | 1 | Accuracy + 1% | Lv + 10 | Crown, cloak, shield | * 1 |
2 | Accuracy + [2-3]% | Lv + 25 | Gloves, earrings | * Int (1 + 0.90 * [2-3]) | |
3 | Accuracy + [4-5]% | Lv + 40 | Bracelet, neck | 4% ? * 5 5% ? * 6 | |
4 | Accuracy + [6-7]% | Lv + 55 | Quiver, nail | 6% ? * 8 | |
5 | Accuracy + [8-9]% | Lv + 70 | Jewel | 8% ? * 13 | |
6 | Accuracy + [10-12]% | Lv + 85 | (Except shield, arrows, bullets) all weapons | 10% ? * 18 | |
Avoidance | 1 | Avoidance rate + 1% | Lv + 15 | Crown, Claw, earrings, all (arrow, except bullet) weapon | * Int (1 + 1.00) |
2 | Avoidance + [2-3]% | Lv + 30 | Helmet, gloves, neck, cloak | 2% ? * 3 3% ? * 4 | |
3 | Avoidance + [4-5]% | Lv + 45 | Bangles, shield | 4% ? * 5 5% ? * 7 | |
4 | Avoidance + [6-7]% | Lv + 60 | belt, shoes | 6% ? * 8 7% ? * 10 | |
5 | Avoidance + [8-9]% | Lv + 75 | Armor, jewelry | 8% ? * 12 | |
6 | Avoidance + [10-12]% | Lv + 90 | class armor | ||
Block capability | 1 | Block capability + [3-5]% | Lv + 5 | Helmet, bracelets, neck, cloak, 1 hand sword, blunt weapon | + 10G * [3-5] |
2 | Block capability + [5-10]% | Lv + 18 | Gloves, class armor | + 12G * [5-10] | |
3 | Block capability + [10-15]% | Lv + 39 | + 14G * [10-15] | ||
4 | Block capability + [15-25]% | Lv + 80 | Shield, jewelry | ||
Fatal Blow | 1 | Fatal Blow probability + [2-5]% | Lv + 7 | Helmet, gloves, bracelets, neck, class armor, wing, dagger, bow, flute, sling, whips, jewelry | + 150G * [2-5] |
2 | Fatal Blow probability + [6-10]% | Lv + 57 | Quiver, Claw, 1 hand sword, 2-handed sword, cane, Fang, mace, spear, stick | + 200G * [6-10] | |
Decisive Blow | 1 | Decisive Blow probability + [1-2]% | Lv + 33 | Helmet, gloves, neck, class armor, 1 hand sword, 2-handed sword, fangs, wings, dagger, bow, spear, flute, sling, whips, jewelry | 1% ? + 250G |
2 | Decisive Blow probability + [3-4]% | Lv + 66 | Quiver, nail, bracelet (Lv2 only), cane, mace, stick | 3% ? + 900G | |
Avoidance ignore | - | Avoidance correction of target ignored | Lv + 99 | Bangles, cane, flute, whip, jewelry | * 31 |
Target capability ignore | - | Target capability of target ignored | Lv + 99 | Helmet, class armor, jewelry | * 31 |
Absolute Hit | - | Accuracy 100% | Lv + 100 | flute, cane, cane | * 51 |
Speed | |||||
Defense speed | 1 | Blocking speed + [25-50]% | Lv + 10 | + 50G | |
2 | Blocking speed + [51-100]% | Lv + 30 | (Except for strengthening / weakening equipment) all of armor, shields, jewelry | + 75G | |
Movement speed | 1 | Movement speed + 5% | Lv + 5 | Helmet, crown, hip, strengthening / weakening equipment, class armor | + 500G |
2 | Movement speed + 10% | Lv + 20 | Neck, earrings, cloak | + 1000G | |
3 | Movement speed + 15% | Lv + 40 | Jewel | + 2000G | |
4 | Movement speed + 20% | Lv + 55 | Cane, flute | * 4 | |
5 | Movement speed + 30% | Lv + 60 | Shoes | * 7 | |
Attacking speed | 1 | Attack speed + [10-20]% | Lv + 40 | Bracelet, neck, strengthening / weakening equipment, class armor, shield | * Int (1 + 0.10 * [10-20]) |
2 | Attack speed + [21-35]% | Lv + 65 | Gloves, Claw, wing, dagger, bow, flute, sling, whips, jewelry | * Int (1 + 0.12 * [21-35]) | |
3 | Attack speed + [36-50]% | Lv + 70 | Quiver, 1-handed sword, 2-handed sword, cane, Fang, mace, spear, stick, sickle, claw | * Int (1 + 0.15 * [36-50]) | |
Potion recovery | 1 | Potion recovery speed + [50-100]% | Lv + 10 | (Arrow, except for the bullet) All equipment | + 20G |
2 | Potion recovery speed + [101-200]% | Lv + 15 | Crown, class armor, shoes, rings | + 40G | |
3 | Potion recovery speed + [201-300]% | Lv + 30 | Gloves, bracelet, Quiver, Claw, belt, neck, earrings, cloak, jewelry | + 80G | |
CP decrease speed | 1 | Concentration + [5-10]% | Lv + 30 | Ring | * Int (1 + 0.80 * [5-10]) |
2 | Concentration + [11-18]% | Lv + 60 | Jewel | * Int (1 + 1.00 * [11-18]) | |
3 | Concentration + [19-30]% | Lv + 90 | (Except rings, arrows, bullets) All equipment | * Int (1 + 1.20 * [19-30]) | |
Attribute attack | |||||
Fire attribute attack | 1 | Fire damage [2-3] - [3-4] | Lv + 6 | Crown | + 30G * [2-3] |
2 | Fire damage [3-4] - [5-8] | Lv + 8 | Gloves, Quiver, rings, jewelry | + 35G * [3-4] | |
3 | Fire damage [5-7] - [8-13] | Lv + 12 | Bangles, strengthening / weakening equipment, class armor, shield, arrows, bullets | + 40G * [5-7] | |
4 | Fire damage [8-11] - [12-19] | Lv + 18 | Claw, neck | + 45G * [8-11] | |
5 | Fire damage [10-14] - [15-24] | Lv + 26 | + 50G * [10-14] | ||
6 | Fire damage [15-20] - [23-34] | Lv + 36 | + 55G * [15-23] | ||
7 | Fire damage [20-26] - [30-43] | Lv + 48 | + 60G * [20-26] | ||
8 | Fire damage [25-32] - [38-53] | Lv + 62 | + 65G * [25-32] | ||
9 | Fire damage [33-41] - [50-67] | Lv + 78 | 1 hand sword, mace, bow, sling | + 70G * [33-41] | |
10 | Fire damage [40-50] - [60-90] | Lv + 96 | two handed sword, cane, Fang, wing, dagger, spear, flute, cane, whip | + 75G * [40-50] | |
Water attribute attack | 1 | Water Damage 1-1 cold 16Frame | Lv + 7 | Crown | + 50G |
2 | Water Damage [1-2] - [2-3] Cold 24Frame | Lv + 9 | Gloves, Quiver, rings, jewelry | + 53G * [1-2] | |
3 | Water Damage [2-3] - [3-5] Cold 32Frame | Lv + 13 | Bangles, strengthening / weakening equipment, class armor, shield, arrows, bullets | + 56G * [2-3] | |
4 | Water Damage [4-5] - [6-8] Cold 40Frame | Lv + 19 | Claw, neck | + 59G * [4-5] | |
5 | Water Damage [5-7] - [8-10] Cold 48Frame | Lv + 27 | + 62G * [5-8] | ||
6 | Water Damage [8-10] - [11-14] Cold 56Frame | Lv + 37 | + 67G * [8-10] | ||
7 | Water Damage [10-12] - [15-19] Cold 64Frame | Lv + 49 | + 70G * [10-12] | ||
8 | Water Damage [13-15] - [19-23] Cold 72Frame | Lv + 63 | + 73G * [13-15] | ||
9 | Water Damage [16-20] - [25-30] Cold 96Frame | Lv + 79 | 1 hand sword, mace, bow, sling | + 76G * [16-20] | |
10 | Water Damage [20-25] - [30-38] Cold 128Frame | LV + 97 | two handed sword, cane, Fang, wing, dagger, spear, flute, cane, whip | + 79G * [20-25] | |
Wind attribute attack | 1 | Wind damage 1-1 Stun 2Frame | Lv + 8 | Crown | + 60G |
2 | Wind damage 1-2 Stun 3Frame | Lv + 10 | Gloves, Quiver, rings, jewelry | + 62G | |
3 | Wind damage 2 to [3-4] Stun 4Frame | Lv + 14 | Bangles, strengthening / weakening equipment, class armor, shield, arrows, bullets | + 128G | |
4 | Wind damage [3-4] - [5-7] Stun 5Frame | Lv + 20 | Claw, neck | + 66G * [3-4] | |
5 | Wind damage [5-7] - [8-11] Stun 7Frame | Lv + 28 | + 68G * [5-7] | ||
6 | Wind damage [7-9] - [12-16] Stun 8Frame | Lv + 38 | + 70G * [7-9] | ||
7 | Wind damage [10-12] - [17-22] Stun 10Frame | Lv + 50 | + 72G * [10-12] | ||
8 | Wind damage [13-16] - [23-29] Stun 12Flame | Lv + 64 | + 74G * [13-16] | ||
9 | Wind damage [16-20] - [30-37] Stun 14Flame | LV + 80 | 1 hand sword, mace, bow, sling | + 76G * [16-20] | |
10 | Wind damage [20-24] - [38-46] Stun 16Flame | Lv + 98 | two handed sword, cane, Fang, wing, dagger, spear, flute, cane, whip | + 78G * [20-24] | |
Sat attribute attack | 1 | 2 seconds 1-2 poison damage | Lv + 9 | Crown | + 70G |
2 | 3 seconds [1-2] - [3-4] poison damage | Lv + 11 | Gloves, Quiver, rings, jewelry | + 71G * [1-2] | |
3 | 4 seconds [2-3] - [4-6] poison damage | Lv + 15 | Bangles, strengthening / weakening equipment, class armor, shield, arrows, bullets | + 72G * [2-3] | |
4 | 6 seconds [4-5] - [6-9] poison damage | Lv + 21 | Claw, neck | + 73G * [4-5] | |
5 | 8 seconds [6-7] - [8-12] poison damage | Lv + 29 | + 74G * [6-7] | ||
6 | 10 seconds [9-10] - [11-16] poison damage | Lv + 39 | + 75G * [9-10] | ||
7 | 12 seconds [12-13] - [14-20] poison damage | Lv + 51 | + 76G * [12-13] | ||
8 | 15 seconds [16-17] - [18-25] poison damage | Lv + 65 | + 77G * [16-17] | ||
9 | 20 seconds [20-21] - [22-30] poison damage | Lv + 81 | 1 hand sword, mace, bow, sling | + 78G * [20-21] | |
10 | 25 seconds [25-26] - [27-36] poison damage | Lv + 99 | two handed sword, cane, Fang, wing, dagger, spear, flute, cane, whip | + 79G * [25-26] | |
Light attribute attack | 1 | Damage 1 to of light [2-3] hit between the 2 seconds, avoiding degradation | Lv + 10 | Crown | + 45G |
2 | Hit between the optical damage [2-3] - [3-6] 3 seconds, avoiding degradation | Lv + 12 | Gloves, Quiver, rings, jewelry | + 50G * [2-3] | |
3 | Light damage [3-5] - [5-10] hit between 5 seconds, avoiding degradation | Lv + 16 | Bangles, strengthening / weakening equipment, class armor, shield, arrows, bullets | + 55G * [3-5] | |
4 | Hit between the optical damage [5-8] - [8-15] 8 seconds, avoiding degradation | Lv + 22 | Claw, neck | + 60G * [5-8] | |
5 | Light damage [8-12] - [12-21] hit during the 12 seconds, avoiding degradation | Lv + 30 | + 65G * [8-12] | ||
6 | Light damage [10-15] - [15-26] hit during the 17 seconds, avoiding degradation | Lv + 40 | + 70G * [10-15] | ||
7 | Light damage [12-18] - [18-31] hit during the 23 seconds, avoiding degradation | Lv + 52 | + 75G * [12-18] | ||
8 | Light damage [15-22] - [23-38] hit between 30 seconds, avoiding degradation | Lv + 66 | + 80G * [15-22] | ||
9 | Light damage [20-28] - [30-47] hit during the 38 seconds, avoiding degradation | Lv + 82 | 1 hand sword, mace, bow, sling | + 85G * [20-28] | |
10 | Light damage [25-35] - [38-68] hit during the 47 seconds, avoiding degradation | Lv + 100 | two handed sword, cane, Fang, wing, dagger, spear, flute, cane, whip | + 90G * [25-35] | |
Darkness attribute attack | 1 | Darkness damage [1-2] - [2-3] curse 1 second | Lv + 10 | Crown | + 45G * [1-2] |
2 | Darkness damage [2-3] - [3-6] curse 2 seconds | Lv + 12 | Gloves, Quiver, rings, jewelry | + 50G * [2-3] | |
3 | Darkness damage [3-5] - [5-10] curse 3 seconds | Lv + 16 | Bangles, strengthening / weakening equipment, class armor, shield, arrows, bullets | + 55G * [3-5] | |
4 | Darkness damage [5-8] - [8-15] curse 5 seconds | Lv + 22 | Claw, neck | + 60G * [5-8] | |
5 | Darkness damage [7-11] - [11-20] curse 8 seconds | Lv + 30 | + 65G * [7-11] | ||
6 | Darkness damage [10-15] - [15-26] curse 12 seconds | Lv + 40 | + 70G * [10-15] | ||
7 | Darkness damage [12-18] - [18-31] curse 17 seconds | Lv + 52 | + 75G * [12-18] | ||
8 | Darkness damage [15-22] - [23-38] curse 23 seconds | Lv + 66 | + 80G * [15-22] | ||
9 | Darkness damage [20-28] - [30-47] curse 30 seconds | Lv + 82 | 1 hand sword, mace, bow, sling | + 85G * [20-28] | |
10 | Darkness damage [27-37] - [41-71] curse 38 seconds | Lv + 100 | two handed sword, cane, Fang, wing, dagger, spear, flute, cane, whip | + 90G * [27-37] | |
Attack Modifiers | |||||
HP absorption | 1 | The stamina absorb damage [1-2]% that was given to the enemy | Lv + 13 | two handed sword, fangs, wings, dagger, bow, sling, jewelry | * Int (1 + 1.00 * [1-2]) |
2 | The stamina absorb damage [3-4]% that was given to the enemy | Lv + 33 | 1 hand sword, blunt, spear | 3% ? * 4 4% ? * 5 | |
3 | The stamina absorb damage [5-6]% that was given to the enemy | Lv + 63 | Cane, whip | 5% ? * 8 | |
4 | The strength absorbed 8% damage was given to the enemy | Lv + 73 | Cane, flute | * 13 | |
CP bonus | 1 | CP earn bonus + [1-2]% | Lv + 6 | Gloves, Quiver, cloak, wing, dagger, bow, sling, jewelry | 1% ? * 1 |
2 | CP earn bonus + [3-4]% | Lv + 26 | Crown, Claw, earrings, two handed sword, Fang, mace, spear | 3% ? * 1 | |
3 | CP earn bonus + [5-6]% | Lv + 46 | Bracelet, neck, 1 hand sword, cane, whip | 5% ? * 1 | |
4 | CP earn bonus + 8% | Lv + 66 | Cane, flute | ||
Enemy escape | - | Enemy escape 75% | Lv + 40 | (Arrow, except the bullet) All equipment, jewelry | + 20G |
Knockout | - | Knockout attack + 15% | Lv + 50 | (Arrow, except the bullet) All equipment, jewelry | + 200G |
Instant death | 1 | Instant death attack + 1% | Lv + 55 | Crown, neck, class armor, 1 hand sword, fangs, wings, spear, flute, jewelry | + 1000G |
2 | Instant death attack + 2% | Lv + 75 | Bangles, cane, cane, whip | ||
Weapons destruction | 1 | Weapons destruction attack + 7% (5 seconds) | Lv + 20 | Claw, hip, earrings, cloak, class armor, 1 hand sword, 2-handed sword, wings, spear | + 120G |
2 | Weapons destruction attack +15% ([10-15] seconds) | Lv + 50 | Crown, bracelet, neck, cane, Fang, mace, flute, cane, whip, jewelry | + 300G | |
Armor destruction | 1 | Armor destruction attack + 15% (5 seconds) | Lv + 10 | Helmet, belt, shoes, rings, armor | + 80G |
2 | Armor destruction attack + 25% (10 seconds) | Lv + 30 | Crown, (except shield, arrows, bullets) gloves, Quiver, nail, bracelet, neck, earrings, cloak, class armor, all weapons, jewelry | + 200G | |
Freeze | 1 | Freeze attack + 5% (1 second) | Lv + 33 | Claw, hip, earrings, cloak, class armor, 1 hand sword, 2-handed sword, wings, spear | + 700G |
2 | Freeze attack + [6-10]% ([2-3] seconds) | Lv + 55 | Crown, bracelet, neck, cane, Fang, mace, flute, cane, whip, jewelry | ||
Cold | 1 | Cold attack +35% ([3-5] seconds) | Lv + 22 | Claw, hip, earrings, cloak, class armor, 1 hand sword, 2-handed sword, wings, spear | + 400G |
2 | Cold attack +40% ([6-7] seconds) | Lv + 44 | Crown, bracelet, neck, cane, Fang, mace, flute, cane, whip, jewelry | 6 seconds ? + 500G | |
Darkness | - | Blinding attack + [50-75]% ([30-60] seconds) | Lv + 4 | Crown, gloves, Quiver, nail, bracelet, neck, rings, earrings, cloak, class armor, cane, Fang, mace, wings, flute, cane, whip, jewelry | + 50G |
Stun | - | Stun attack + [10-15]% ([2-3] seconds) | Lv + 65 | Crown, nail, stick, Fang, mace, flute, cane, whip, jewelry | 2 seconds ? + 900G |
Mineralization | 1 | Petrification attack +5% ([1-3] seconds) | Lv + 18 | Crown, nail, bracelet, earrings, cloak, class armor, Fang, mace, wings, jewelry | + 750G |
2 | Petrification attack + [6-10]% ([4-6] seconds) | Lv + 38 | helmet (Lv2 only), neck, cane, flute, cane, whip | + 1500G | |
Confusion | 1 | Confusion attack + 15% (5 seconds) | Lv + 12 | Crown, Claw, bracelets, rings, earrings, cloak, class armor, Fang, mace, wings, jewelry | + 100G |
2 | Confusion attack + [25-50]% ([10-15] seconds) | Lv + 24 | helmet (Lv2 only), neck, cane, flute, cane, whip | ||
Sleep | - | Sleep attack +15% ([15-20] seconds) | Lv + 13 | Crown, Quiver, nail, bracelet, neck, earrings, cloak, class armor, cane, Fang, mace, wings, flute, cane, whip, jewelry | + 40G |
Fascination | 1 | Charming attack + 10% (30 seconds) | Lv + 47 | Crown, class armor, Fang, mace, wings, jewelry | + 500G |
2 | Charming attack + [20-25]% ([45-60] seconds) | Lv + 74 | helmet (Lv2 only), neck, cane, flute, cane, whip | + 1500G | |
Target fixed | - | Priority target attack + [15-20]% ([45-60] seconds) | Lv + 37 | Helmet, neck, cane, flute, cane, whip | + 1200G |
Decrease in intelligence | - | AI lowering attack + [75-85]% ([60-120] seconds) | Lv + 16 | (Arrow, except the bullet) All equipment, jewelry | + 70G |
Madness | - | Berserk attack + [75-95]% ([30-45] seconds) | Lv + 7 | (Arrow, except the bullet) All equipment, jewelry | + 30G |
Elemental Resistance | |||||
Fire attribute resistance | 1 | Fire attribute resistance + [5-10]% | Lv + 3 | (Arrow, except for the bullet) All equipment | * Int (1 + 0.08 * [5-10]) |
2 | Fire attribute resistance + [11-15]% | Lv + 7 | Ring | * Int (1 + 0.10 * [11-15]) | |
3 | Fire attribute resistance + [16-20]% | Lv + 15 | * Int (1 + 0.12 * [16-20]) | ||
4 | Fire attribute resistance + [21-30]% | Lv + 27 | Helmet, armor, all (arrow, except the bullet) weapon | * Int (1 + 0.14 * [21-30]) | |
5 | Fire attribute resistance + [31-40]% | Lv + 43 | Crown, gloves, Quiver, nail, bracelet, belt, shoes, neck, earrings | * Int (1 + 0.16 * [31-40]) | |
6 | Fire attribute resistance + [41-50]% | Lv + 63 | Cloak, strengthening / weakening equipment, class armor, shields, jewelry | * Int (1 + 0.18 * [41-50]) | |
Water attribute resistance | 1 | Water attribute resistance + [5-10]% | Lv + 4 | (Arrow, except for the bullet) All equipment | * Int (1 + 0.09 * [5-10]) |
2 | Water attribute resistance + [11-15]% | Lv + 8 | Ring | * Int (1 + 0.11 * [11-15]) | |
3 | Water attribute resistance + [16-20]% | Lv + 16 | * Int (1 + 0.13 * [16-20]) | ||
4 | Water attribute resistance + [21-30]% | Lv + 28 | Helmet, armor, all (arrow, except the bullet) weapon | * Int (1 + 0.15 * [21-30]) | |
5 | Water attribute resistance + [31-40]% | Lv + 44 | Crown, gloves, Quiver, nail, bracelet, belt, shoes, neck, earrings | * Int (1 + 0.17 * [31-40]) | |
6 | Water attribute resistance + [41-50]% | Lv + 64 | Cloak, strengthening / weakening equipment, class armor, shields, jewelry | * Int (1 + 0.18 * [41-50]) | |
Wind attribute resistance | 1 | Wind attribute resistance + [5-10]% | Lv + 5 | (Arrow, except for the bullet) All equipment | * Int (1 + 0.10 * [5-10]) |
2 | Wind attribute resistance + [11-15]% | Lv + 9 | Ring | * Int (1 + 0.12 * [11-15]) | |
3 | Wind attribute resistance + [16-20]% | Lv + 17 | * Int (1 + 0.14 * [16-20]) | ||
4 | Wind attribute resistance + [21-30]% | Lv + 29 | Helmet, armor, all (arrow, except the bullet) weapon | * Int (1 + 0.16 * [21-30]) | |
5 | Wind attribute resistance + [31-40]% | Lv + 45 | Crown, gloves, Quiver, nail, bracelet, belt, shoes, neck, earrings | * Int (1 + 0.18 * [31-40]) | |
6 | Wind attribute resistance + [41-50]% | Lv + 65 | Cloak, strengthening / weakening equipment, class armor, shields, jewelry | * Int (1 + 0.20 * [41-50]) | |
Land attribute resistance | 1 | Earth attribute resistance + [5-10]% | Lv + 6 | (Arrow, except for the bullet) All equipment | * Int (1 + 0.11 * [5-10]) |
2 | Earth attribute resistance + [11-15]% | Lv + 10 | Ring | * Int (1 + 0.13 * [11-15]) | |
3 | Earth attribute resistance + [16-20]% | Lv + 18 | * Int (1 + 0.15 * [16-20]) | ||
4 | Earth attribute resistance + [21-30]% | Lv + 30 | Helmet, armor, all (arrow, except the bullet) weapon | * Int (1 + 0.17 * [21-30]) | |
5 | Earth attribute resistance + [31-40]% | Lv + 46 | Crown, gloves, Quiver, nail, bracelet, belt, shoes, neck, earrings | * Int (1 + 0.19 * [31-40]) | |
6 | Earth attribute resistance + [41-50]% | Lv + 66 | Cloak, strengthening / weakening equipment, class armor, shields, jewelry | * Int (1 + 0.21 * [41-50]) | |
Light attribute resistance | 1 | Light attribute resistance + [5-10]% | Lv + 7 | Ring | * Int (1 + 0.12 * [5-10]) |
2 | Light attribute resistance + [11-15]% | Lv + 11 | * Int (1 + 0.14 * [11-15]) | ||
3 | Light attribute resistance + [16-20]% | Lv + 19 | * Int (1 + 0.16 * [16-20]) | ||
4 | Light attribute resistance + [21-30]% | Lv + 31 | Helmet, armor, all (arrow, except the bullet) weapon | * Int (1 + 0.18 * [21-30]) | |
5 | Light attribute resistance + [31-40]% | Lv + 47 | Crown, gloves, Quiver, nail, bracelet, belt, shoes, neck, cloak | * Int (1 + 0.20 * [31-40]) | |
6 | Light attribute resistance + [41-50]% | Lv + 67 | Earrings, strengthening / weakening equipment, class armor, shields, jewelry | * Int (1 + 0.22 * [41-50]) | |
Darkness attribute resistance | 1 | Darkness attribute resistance + [5-10]% | Lv + 7 | Ring | * Int (1 + 0.12 * [5-10]) |
2 | Darkness attribute resistance + [11-15]% | Lv + 11 | * Int (1 + 0.14 * [11-15]) | ||
3 | Darkness attribute resistance + [16-20]% | Lv + 19 | * Int (1 + 0.16 * [16-20]) | ||
4 | Darkness attribute resistance + [21-30]% | Lv + 31 | Helmet, armor, all (arrow, except the bullet) weapon | * Int (1 + 0.18 * [21-30]) | |
5 | Darkness attribute resistance + [31-40]% | Lv + 47 | Crown, gloves, Quiver, nail, bracelet, belt, shoes, neck, cloak | * Int (1 + 0.20 * [31-40]) | |
6 | Darkness attribute resistance + [41-50]% | Lv + 67 | Earrings, strengthening / weakening equipment, class armor, shields, jewelry | * Int (1 + 0.22 * [41-50]) | |
All attribute resistance | 1 | Magic Resist + [2-4]% | Lv + 8 | Ring | [2-4] ? * 1 |
2 | Magic Resist + [5-10]% | Lv + 24 | Helmet, gloves, Claw, hip, shoes, cloak, strengthening / weakening equipment, (except arrows, bullets) armor, all weapons | * Int (1 + 0.15 * [5-10]) | |
3 | Magic Resist + [11-20]% | Lv + 48 | Crown, Quiver, bracelets, neck, earrings | * Int (1 + 0.20 * [11-20]) | |
4 | Magic Resist + [21-30]% | Lv + 80 | class armor, shield, jewelry | ||
Attribute absorption | |||||
Fire attribute absorption | 1 | Fire attribute damage absorption [5-10]% | Lv + 37 | Quiver, neck, earrings, class armor, shields, jewelry | [5-6] ? * 2 [7-9] ? * 3 |
2 | Fire attribute damage absorption [11-20]% | Lv + 73 | Crown, bracelet | 17 ? * 7 19 ? * 8 | |
Water attribute absorption | 1 | Water attribute damage absorption [5-10]% | Lv + 38 | Quiver, neck, earrings, class armor, shields, jewelry | * Int (1 + 0.30 * [5-10]) |
2 | Water attribute damage absorption [11-20]% | Lv + 74 | Crown, bracelet | [11-12] ? * 5 13 * 6 ? 16 ? * 7 | |
Wind attribute absorption | 1 | Wind attribute damage absorption [5-10]% | Lv + 39 | Quiver, neck, earrings, class armor, shields, jewelry | [5-6] ? * 2 [7-9] ? * 3 |
2 | Wind attribute damage absorption [11-20]% | Lv + 75 | Crown, bracelet | 11 ? * 5 17 * 7 ? | |
Sat attribute absorption | 1 | Earth attribute damage absorption [5-10]% | Lv + 40 | Quiver, neck, earrings, class armor, shields, jewelry | [5-6] ? * 2 [7-9] ? * 3 |
2 | Earth attribute damage absorption [11-20]% | Lv + 76 | Crown, bracelet | 14 ? * 6 18 ? * 8 | |
Light attribute absorption | 1 | Light attribute damage absorption [5-10]% | Lv + 41 | Quiver, neck, earrings, class armor, shields, jewelry | * Int (1 + 0.30 * [5-10]) |
2 | Light attribute damage absorption [11-20]% | Lv + 77 | Crown, bracelet | * Int (1 + 0.40 * [11-20]) | |
Darkness attribute absorption | 1 | Darkness attribute damage absorption [5-10]% | Lv + 41 | Quiver, neck, earrings, class armor, shields, jewelry | [5-6] ? * 2 [7-9] ? * 3 |
2 | Darkness attribute damage absorption [11-20]% | Lv + 77 | Crown, bracelet | 12 ? * 5 14 * 6 ? 18 ? * 8 | |
All attributes absorption | 1 | Magic damage absorption [3-8]% | Lv + 45 | Quiver, shields, jewelry | 3 ? * 1 4 ? * 2 7 ? * 3 |
2 | Magic damage absorption [9-15]% | Lv + 81 | Crown | ||
Various resistance | |||||
Freeze resistance | - | Freeze resistance + [30-75]% | Lv + 30 | (Arrow, except the bullet) All equipment, jewelry | + 1.5G * [30-75] |
Cold resistance | - | Cold resistance + [30-75]% | Lv + 15 | + 1.0G * [30-75] | |
Stun resistance | - | Stun resistance + [30-75]% | Lv + 25 | + 1.6G * [30-75] | |
Confusion resistance | - | Confusion resistance + [30-75]% | Lv + 10 | + 0.5G * [30-75] | |
Fascinated resistance | - | Charming resistance + [30-75]% | Lv + 35 | + 2.0G * [30-75] | |
Petrification resistance | - | Petrification resistance + [30-75]% | Lv + 20 | + 1.8G * [30-75] | |
InStunt death resistance | - | Instant death resistance + [30-75]% | Lv + 20 | + 2.2G * [30-75] | |
Poison resistance | - | Poison resistance + [30-75]% | Lv + 5 | + 0.5G * [30-75] | |
Sleep resistance | - | Sleep resistance + [30-75]% | Lv + 1 | + 0.3G * [30-75] | |
State anomalous resistivity | - | Abnormal condition resistance + [15-35]% | Lv + 40 | + 7G * [15-35] | |
Reduced system resistance | - | Dropped system resistance + [30-75]% | Lv + 37 | + 8G * [35-75] | |
Curse resistance | - | Curse resistance + [30-75]% | Lv + 39 | + 9G * [35-75] | |
All anomalous resistivity | - | All abnormal system resistance + [5-15]% | Lv + 45 | + 15G * [5-15] | |
Recession overturning resistance | - | Knockback resistance + [30-75]% | Lv + 7 | + 0.9G * [30-75] | |
Deadly Strike resistance | - | Fatal blow resistance + [30-75]% | Lv + 18 | + 9.5G * [30-75] | |
Decisive resistance | - | Decisive blow resistance + [30-75]% | Lv + 19 | + 10G * [30-75] | |
Reaction | |||||
Attack reflection | 1 | Damage-back [10-20]% | Lv + 3 | Crown, Claw, belt, neck, earrings | + 3G * [10-20] |
2 | Damage-back + [21-25]% | Lv + 8 | Quiver, bangles, cloak, armor | + 5G * [21-25] | |
3 | Damage-back + [26-35]% | Lv + 29 | helmet, jewelry | + 9G * [26-35] | |
4 | Damage-back + [36-50]% | Lv + 47 | Strengthening / weakening equipment, class armor, shield | + 15G * [36-50] | |
CP conversion | 1 | Conversion damage to the CP [2-4]% | Lv + 2 | Helmet, bangles, rings, strengthening / weakening equipment, armor, shield | + 15G * [2-4] |
2 | Conversion damage to the CP [5-7]% | Lv + 9 | Crown, (except shield, arrows, bullets) Quiver, Claw, neck, earrings, cloak, class armor, all weapons, jewelry | + 20G * [5-7] | |
3 | Conversion damage to the CP [8-10]% | Lv + 53 | Cane, flute, cane, whip | + 30G * [8-10] | |
Reflection freeze | - | Counter freeze [10-15]% ([1-2] seconds) | Lv + 22 | Helmet, crown, bracelet, class armor, shields, jewelry | + 30G * [10-15] |
Reflection cold | - | Counter cold [30-50]% ([5-10] seconds) | Lv + 19 | Helmet, crown, gloves, Quiver, earrings, cloak, strengthening / weakening equipment, class armor, shields, jewelry | + 20G * [30-50] |
Skill Levels | |||||
Squire | - | Squire skill level +1 | Lv + 25 | * 2 | |
Knight | - | Squire skill level +2 | Lv + 45 | Jewel | * 5 |
Holy Knight | - | Squire skill level + [3-4] | Lv + 70 | Helmet, neck, 1 hand sword, shield | 3 ? * 10 |
Warrior | - | Warrior skill level +1 | Lv + 25 | * 2 | |
Gladiator | - | Warrior skill level +2 | Lv + 45 | Jewel | * 5 |
Brave | - | Warrior skill level + [3-4] | Lv + 70 | Neck, cloak, two handed sword | 3 ? * 10 |
Student | - | Magician skill level +1 | Lv + 24 | * 2 | |
Witch | - | Magician skill level +2 | Lv + 44 | Jewel | * 5 |
Archmage | - | Magician skill level + [3-4] | Lv + 69 | Bracelet, neck, brooch, cane | 3 ? * 10 |
Dog | - | Werewolf skill level +1 | Lv + 26 | * 2 | |
Garo | - | Werewolf skill level +2 | Lv + 46 | Jewel | * 5 |
Ginokami | - | Werewolf skill level + [3-4] | Lv + 71 | Claw, neck, brooch, Fang | 3 ? * 10 |
Priest | - | Priest skill level +1 | Lv + 23 | * 2 | |
Priest | - | Priest skill level +2 | Lv + 43 | Jewel | * 5 |
Sheik | - | Priest skill level + [3-4] | Lv + 68 | Crown, neck, shield, mace | 3 ? * 10 |
Fallen angel | - | Fallen Angel skill level +1 | Lv + 27 | * 2 | |
Angel | - | Fallen Angel skill level +2 | Lv + 47 | Jewel | * 5 |
Archangel | - | Fallen Angel skill level + [3-4] | Lv + 72 | Neck, cross, wings | 3 ? * 10 |
Thief | - | Thief skill level +1 | Lv + 23 | * 2 | |
Free man | - | Thief skill level +2 | Lv + 43 | Jewel | * 5 |
Phantom thief | - | Thief skill level + [3-4] | Lv + 68 | Shoes, neck, dagger | * (1 + 3 * [3-4]) |
Lancer | - | Lancer skill level +1 | Lv + 24 | * 2 | |
AssiStunt instructor | - | Lancer skill level +2 | Lv + 44 | Jewel | * 5 |
Cayden | - | Lancer skill level + [3-4] | Lv + 69 | Gloves, Claw, shoes, neck | 3 ? * 10 |
Hunter | - | Archer skill level +1 | Lv + 26 | * 2 | |
Shooter | - | Archer skill level +2 | Lv + 46 | Jewel | * 5 |
Mayumi soldiers | - | Archer skill level + 3-4 | Lv + 71 | belt, neck, arm tattoo, bow | 3 ? * 10 |
Volunteers | - | Lancer skill level +1 | Lv + 26 | * 2 | |
Mercenary | - | Lancer skill level +2 | Lv + 46 | Jewel | * 5 |
Mayari soldiers | - | Lancer skill level + [3-4] | Lv + 71 | Quiver, neck, earrings, spear | 3 ? * 10 |
Raiser | - | Tamer skill level +1 | Lv + 22 | * 2 | |
Trainer | - | Tamer skill level +2 | Lv + 42 | Jewel | * 5 |
Head | - | Tamer skill level + [3-4] | Lv + 67 | Neck, shoulder tattoo, flute | 3 ? * 10 |
Spirit surgery mechanic | - | Summoner skill level +1 | Lv + 23 | * 2 | |
Summoner | - | Summoner skill level +2 | Lv + 43 | Jewel | * 5 |
God Beast Tsukai | - | Summoner skill level + [3-4] | Lv + 68 | Neck, shoulder tattoo, flute | 3 ? * 10 |
Princess | - | Princess skill level +1 | Lv + 20 | * 2 | |
Queen | - | Princess skill level +2 | Lv + 40 | Jewel | * 5 |
Empress | - | Princess skill level + [3-4] | Lv + 65 | Crown, bracelet, neck, sling | 3 ? * 10 |
During training | - | Little witch skill level +1 | Lv + 21 | * 2 | |
Idle | - | Little witch skill level +2 | Lv + 41 | Jewel | * 5 |
Huge star | - | Little witch skill level + [3-4] | Lv + 66 | Neck, earrings, stick | 3 ? * 10 |
Spiritism surgery mechanic | - | Necromancer skill level +1 | Lv + 25 | * 2 | |
Necromancer | - | Necromancer skill level +2 | Lv + 45 | Jewel | * 5 |
Holy Spirit surgery nurses | - | Necromancer skill level + [3-4] | Lv + 70 | Helmet, armor, all (except shields, arrows, bullets) weapon | 3 ? * 10 |
Small Demon | - | Demon skill level +1 | Lv + 25 | * 2 | |
Majin | - | Demon skill level +2 | Lv + 45 | Jewel | * 5 |
Demon | - | Demon skill level + [3-4] | Lv + 70 | Neck, cross, whip | 3 ? * 10 |
Inspiration constitution | - | Spiritualist skill level +1 | Lv + | ||
Mediumship nurses | - | Spiritualist skill level +2 | Lv + 45 | ||
God Miko | - | Spiritualist skill level + [3-4] | Lv + 70 | ||
Kobushi-shi | - | Champion skill level +1 | Lv + | ||
KenTsuyoshi | - | Champion skill level +2 | Lv + 45 | ||
KenKiyoshi | - | Champion skill level + [3-4] | Lv + 70 | ||
Books committee | - | Opticalist skill level +1 | Lv + | ||
Librarian | - | Opticalist skill level +2 | Lv + | ||
Senior librarian | - | Opticalist skill level + [3-4] | Lv + 69 | ||
Maid apprentice | - | Maid skill level +1 | Lv + 21 | ||
Maid length | - | Maid skill level +2 | Lv + | ||
Maid master | - | Maid skill level + [3-4] | Lv + 66 | ||
Expert | - | Skill level +1 | Lv + 30 | Gloves, bracelet, armor | * 2 |
Virtuoso | - | Skill level +2 | Lv + 50 | Jewel | * 7 |
Landlord | - | Skill level +3 | Lv + 75 | class armor | * 16 |
RED ST1 | - | Skill level + [4-5] | Lv + 100 | Crown, neck | |
Special OP2 | |||||
First aid | - | The first aid to [25-50]% of the damage in the receive and 10% of the probability the attack | Lv + 31 | Crown, hip, class armor, jewelry | + 0.3G * [25-50] |
Makeover speed | - | Weapon exchange rate + [35-80]% | Lv + 3 | (Arrow, except for the bullet) All equipment | + 80G |
HP recovery | - | Stamina recovery + ([5-10] / 10 seconds) | Lv + 39 | Crown, neck, class armor, jewelry | + 1G * [5-10] |
Revival probability | - | Resurrection [5-8]% | Lv + 25 | Crown, bracelet, neck, rings, earrings, cane, wings, flute, stick, jewelry | + 1G * [5-8] |
Target avoidance | - | Not preceded | Lv + 46 | Crown, ring, cloak, class armor, cane, flute, stick, jewelry | |
Invisibility | 1 | Blur | Lv + 77 | Crown, bracelet, neck, cloak, wings, flute | * 5 |
2 | Transparency | Lv + 88 | Ring, cane, cane, jewelry | * 9 | |
Floating | - | Levitation | Lv + 32 | Shoes, brooches, cross, cane, wings, stick, jewelry | * 3 |
Magic bullet | - | Magic bullet | Lv + 22 | belt, bow, sling | + 1000G |
Infinite bullet | - | Infinite bullet | Lv + 27 | Dagger, arrow, bullet | + 200G |
Permanent bullet | - | Infinite bullet | Lv + 37 | + 500G | |
Magic item drop | 1 | Magic item drop probability + [5-10]% | Lv + 79 | (Arrow, except for the bullet) All equipment | * Int (1 + 0.60 * [5-10]) |
2 | Magic item drop probability + [11-15]% | Lv + 89 | Jewel | * Int (1 + 0.80 * [11-15]) | |
3 | Magic item drop probability + [16-20]% | Lv + 99 | Helmet, crown, gloves, Quiver, nail, bracelet, belt, shoes, neck, earrings, cloak, armor, class armor, dagger, bow, flute, sling, cane | * Int (1 + 1.00 * [16-20]) | |
Unique item drop | 1 | Unique item drop probability + [5-10]% | Lv + 98 | (Arrow, except for the bullet) All equipment | |
2 | Unique item drop probability + [11-15]% | Lv + 99 | Jewel | ||
3 | Unique item drop probability + [16-20]% | Lv + 100 | Helmet, crown, gloves, Quiver, nail, bracelet, belt, shoes, neck, earrings, cloak, armor, class armor, dagger, bow, flute, sling, cane | ||
Reload speed | - | Items reload time - [50-90]% | Lv + 2 | (Except for strengthening / weakening equipment) all of armor, jewelry | + 1G * [50-90] |
Automatic reload | - | Items automatic reload | Lv + 14 | (Shoes, except for strengthening / weakening equipment) all of the armor, jewelry | + 121G |
DX options
Name | Lv | Effect | Required capacity value | Region | Cost change |
Stats increase | |||||
Power DX | 1 | Power + [101-150] | Lv + 250 | Gloves, 1 hand sword, Fang, mace, spear | |
Agile DX | 1 | Alacrity + [101-150] | Lv + 250 | Bracelet, dagger, bow, spear, sling | + 1510G * [101-150] |
Health DX | 1 | Health + [101-150] | Lv + 250 | belt, Fang, mace, bow, sling | |
Wisdom DX | 1 | Wisdom + [101-150] | Lv + 250 | Neck, wings, flute, cane, whip | |
Knowledge DX | 1 | Knowledge + [101-150] | Lv + 250 | Crown, wand, wings, flute, stick | |
Charisma DX | 1 | Charisma + [101-150] | Lv + 250 | Crown, wand, wings, cane, whip | |
Luck DX | 1 | Luck + [101-150] | Lv + 250 | Helmet, crown, gloves, Quiver, nail, bracelet, neck | |
Fixed stats | |||||
Force fixed DX | - | Force fixed [50-150] | Lv + 230 | Gloves, 1 hand sword, Fang, mace, spear | |
Alacrity fixed DX | - | Alacrity fixed [50-150] | Lv + 230 | Bracelet, dagger, bow, spear, sling | |
Health fixed DX | - | Health fixed [50-150] | Lv + 230 | belt, Fang, mace, bow, sling | |
Wisdom fixed DX | - | Wisdom fixed [50-150] | Lv + 230 | Neck, wings, flute, cane, whip | |
Knowledge fixed DX | - | Knowledge fixed [50-150] | Lv + 230 | Crown, wand, wings, flute, stick | |
Charisma fixed DX | - | Charisma fixed [50-150] | Lv + 230 | Crown, wand, wings, cane, whip | |
Luck fixed DX | - | Luck fixed [50-150] | Lv + 230 | Helmet, crown, gloves, Quiver, nail, bracelet, neck | |
Damage increase | |||||
Damage DX | 1 | Damage + [151-200]% | Lv + 250 | 1 hand sword, 2-handed sword, cane, Fang, mace, wing, dagger, bow, spear, flute, sling, cane, whip | * Int (1 + 0.30 * [151-200]) |
Lowest attack DX | 1 | Minimum damage + [11-13] | Lv + 214 | ||
Highest attack DX | 1 | Maximum damage + [21-28] | Lv + 231 | ||
Defense capability increase | |||||
Defense capability DX | 1 | Defense capability + [151-200]% | Lv + 250 | Armor | * Int (1 + 0.35 * [151-200]) |
Defense capability DX | 1 | Defense capability + [11-13] | Lv + 235 | Armor, class armor | |
Maximum HP increased | |||||
HP capability DX | 1 | Maximum HP + [101-120]% | Lv + 245 | Neck, armor | |
Maximum HP DX | 1 | Maximum HP + [201-250] | Lv + 221 | ||
Maximum CP rise | |||||
CP capability DX | 1 | Maximum CP + [101-120]% | Lv + 245 | Crown, class armor | * Int (1 + 0.35 * [101-120]) |
Maximum CP DX | 1 | Maximum CP + [201-250] | Lv + 206 | ||
Special OP1 | |||||
CP decrease deterrence DX | 1 | Decrease limit CP + [15-25] | Lv + 235 | Crown, shoes | |
Attack hit DX | 1 | Accuracy + [10-15]% | Lv + 285 | 1 hand sword, cane, Fang, dagger, bow, flute, sling, cane, whip | 11% ? * 39 |
Attack avoidance DX | 1 | Evasion + [10-15]% | Lv + 290 | class armor | |
Block DX | 1 | Block rate + [15-28]% | Lv + 280 | Shield, jewelry | |
Fatal batting average DX | 1 | Deadly Strike trigger probability + [11-15]% | Lv + 257 | Quiver, 1-handed sword, 2-handed sword, cane, Fang, mace, spear, stick | |
Speed | |||||
Movement speed DX | 1 | Movement speed + [30-35]% | Lv + 210 | Shoes | |
Attack speed DX | 1 | Attack speed + [40-55]% | Lv + 270 | Quiver, 1-handed sword, 2-handed sword, cane, Fang, mace, spear, stick, sickle, claw | |
Potion recovery DX | 1 | Potion recovery speed + [251-350]% | Lv + 180 | Gloves, nail, bracelet, belt, neck, earrings, cloak, jewelry | |
CP deceleration DX | 1 | Concentration + [25-35]% | Lv + 240 | Helmet, crown, gloves, Quiver, nail, bracelet, belt, shoes, neck, armor, class armor | 28% ? * 71 |
Attribute attack | |||||
Fire attack DX | 1 | Fire damage [50-62] - [75-120] | Lv + 196 | two handed sword, cane, Fang, wing, dagger, spear, flute, cane, whip | + 15000G * [50-62] |
Water attack DX | 1 | Water Damage [25-30] - [40-50] Cold 160Frame | Lv + 197 | + 16000G * [25-30] | |
Wind attack DX | 1 | Wind damage [24-28] - [47-56] Stun 18Frame | Lv + 198 | ||
Land attack DX | 1 | 30 seconds [30-31] - [33-42] poison damage | Lv + 199 | ||
Light attack DX | 1 | Light damage [30-40] - [45-75] hit during the 57 seconds, avoiding degradation | Lv + 200 | ||
Darkness attack DX | 1 | Darkness damage [35-45] - [53-83] curse 47 seconds | Lv + 200 | ||
Attribute resistance | |||||
Fire resistance DX | 1 | Fire attribute resistance + [45-60]% | Lv + 213 | Cloak, strengthening / weakening equipment, class armor, shields, jewelry | 53% ? * 19 |
Water resistance DX | 1 | Water attribute resistance + [45-60]% | Lv + 214 | ||
Wind resistance DX | 1 | Wind attribute resistance + [45-60]% | Lv + 215 | ||
Soil resistance DX | 1 | Earth attribute resistance + [45-60]% | Lv + 216 | * Int (1 + 0.37 * [45-60]) | |
Light resistance DX | 1 | Light attribute resistance + [45-60]% | Lv + 217 | Earrings, strengthening / weakening equipment, class armor, shields, jewelry | 50% ? * 20 |
Darkness resistance DX | 1 | Darkness attribute resistance + [45-60]% | Lv + 217 | ||
Total resistance DX | 1 | Magic Resist + [31-40]% | Lv + 280 | class armor, shield, jewelry | 31% ? * 16 |
Attribute absorption | |||||
Fire absorption DX | 1 | Fire attribute damage absorption [15-25]% | Lv + 253 | Crown, bracelet | 17% ? * 14 |
Water absorption DX | 1 | Water attribute damage absorption [15-25]% | Lv + 254 | 15% ? * 13 | |
Wind absorption DX | 1 | Wind attribute damage absorption [15-25]% | Lv + 255 | ||
Soil absorption DX | 1 | Earth attribute damage absorption [15-25]% | Lv + 256 | ||
Light absorption DX | 1 | Light attribute damage absorption [15-25]% | Lv + 257 | ||
Darkness absorption DX | 1 | Darkness attribute damage absorption [15-25]% | Lv + 257 | ||
Total absorption DX | 1 | Magic attribute damage absorption [10-20]% | Lv + 281 | Crown | |
Various resistance | |||||
Abnormal condition resistance DX | - | Abnormal condition resistance + [30-75]% | Lv + 190 | (Arrow, except the bullet) All equipment, jewelry | + 15G * [30-75] |
Dropped system resistance DX | - | Dropped system resistance + [50-95]% | Lv + 187 | + 16G * [50-95] | |
Curse resistance DX | - | Curse-based resistance + [50-95]% | Lv + 189 | + 20G * [50-95] | |
All abnormal resistance DX | - | All state abnormal resistance + [15-50]% | Lv + 195 | (Except for strengthening / weakening equipment) all of armor, jewelry | |
Knock back resistance DX | - | Knock back resistance + [50-90]% | Lv + 157 | (Arrow, except the bullet) All equipment, jewelry | + 5G * [50-90] |
Fatal blow resistance DX | - | Fatal blow resistance + [50-90]% | Lv + 168 | + 25G * [50-90] | |
Decisive blow resistance DX | - | Decisive blow resistance + [50-90]% | Lv + 169 | + 50G * [50-90] | |
Skill Levels | |||||
RED STONE DX | - | Skill level + [4-6] | Lv + 300 | Neck, class armor | |
Special OP2 | |||||
First Aid DX | - | Upon receipt of the attack [50-65] 10% | Lv + 181 | Crown, hip, class armor, jewelry | |
Weapon exchange speed DX | - | Weapon exchange rate + [80-150]% | Lv + 153 | (Except for strengthening / weakening equipment) all of armor, jewelry | |
HP recovery DX | - | HP recovery + ([10-15] / 10 seconds) | Lv + 239 | Crown, neck, class armor, jewelry | |
Magic drop DX | 1 | Magic item drop probability + [20-25]% | Lv + 299 | (Strengthening / weakening equipment, except class armor, a ring) all of the armor, dagger | 20 ? * 41 21 * 43 ? 23 ? 47 * |
Unique drop DX | 1 | Unique item drop probability + [20-25]% | Lv + 300 | ||
Reload DX | - | Items reload time - [90-95]% | Lv + 152 | (Except for the ring) all of armor, jewelry | + 100G * [90-95] |