Prinya: New Character: Musketeer

Jul 27, 2016

New Character: Musketeer

POST IS A WORK IN PROGRESS



Left Fire [1]
Shoot your target with your left hand pistol, dealing 100%(+20%) physical damage with 25%(+5%) increased attack speed.
- Gains 28(+5) CP.
- Revolver skill.

Knee-Capping [1]
Shoot the enemies left leg with your left hand pistol, dealing 125% physical damage and slows the movement speed of your enemy by 25% for 15 seconds.
- 100% probability to slow the target.
- Consumes 35(+5) CP.
- Gains 80(+15) CP.
- Revolver skill.

Check Mark [2]
Mark your target, causing it to take 100%(+20%) inreased physical damage for 60 seconds from your damaging attacks.
- Consumes 45(+5) CP.
- Gains 66(+10) CP.

Square Aim [2]
Shoot a bullet in a straight line, this bullet have a 75%(+10%) chance to pierce all targets hit dealing 75%(+15%) physical damage with 7.5%(+1.5%) accuracy.
- Consumes 60(+10) CP.
- Gains 70(+14) CP.
- Revolver skill.

Paramount Focus [3]
Activation skill, continuously consume 16(+3) CP to increase critical chance by 11%(+2%) and critical damage by 13%(+2%)
- Consumes 16(+3) CP every second.

Right Fire [1]
Shoot your target with your right hand pistol, dealing 125%(+25%) physical damage with 5%(+1%) increased accuracy.
- Gains 28(+5) CP.
- Revolver skill.

Turn it on [2]
Shoot your target with a corrosive bullet with your right hand pistol, dealing 150%(+30%) physical damage with a 35%(+5%) chance to penetrate the targets defense completely.
- Consumes 80(+12) CP.
- Gains 50(+10) CP.
- Revolver skill.

Peel off [3]
Cause a shockwave with your guns, dealing 250%(+50%) physical damage to all targets within radius. All targets hit have a 60%(+10%) chance to be purged from all buffs.
- Consumes 300(+50) CP.
- Gains 180(+30) CP.
- Revolver skill.
- Author comment: This skill is a bit unclear if it's single target or area of effect. Will have more info as soon as it's released,

Hefty Oppress [3]
Shoot a magic bullet at your target with your right hand pistol, dealing 200%(+40%) physical damage. All skills targetting the enemy hit will have their CP consumption reduced by 157(+30).
- Consumes 180(+30) CP.
- Gains 60(+10) CP.
- Revolver skill.

Careful Choice [3]
Aim at your target for 1.5 seconds, then release a powerful shot dealing 425%(+70%) physical damage with 100% critical chance.
- Consumes 220(+40) CP.
- Gains 100(+20) CP.
- Will always deal a critical hit.
- Revolver skill.

Check Mate [4]
Shoot continuously at your target with both pistols, dealing 300%(+60%) physical damage over 5(+1) shots.
- Consumes 180(+30) CP.
- Gains 26(+5) CP.
- Revolver skill.


Attraction Draw [5]
Rapidly shoot all enemies within radius 3(+0.5) times, dealing 335%(+70%) physical damage to 10(+2) enemies.
- Maximum of 10 enemies can be shot.
- Max 3 shots.
- Revolver skill.

Revolver Snap [2]
Passive skill, 26%(+4%) increased attack speed.

Tip for you [3]
Passive skill, 20%(+3%) increased final damage.

Over Bullet [3]
Whenever you fire a bullet, you have a 35%(+5%) chance to fire an extra bullet, dealing 130%(+25%) physical damage to the target.
- Max 50% trigger chance.

Sorcerer's Reload [1]
Passive skill, every 20 seconds you gain Gunpowder, increasing your damage by +30%(+5%) .
- Stacks with itself up to 5 times.
- Gunpowder is used to fuel your Rifle skills.

Endure [2]
Activation skill, every second you consume 17(+3) CP to decrease the time it takes to gain Gunpowder by 7(+2) seconds while also increasing critical chance with your Rifle by 5% and critical damage by 20%(+3%).
- You can minimally gain Gunpowder every 10 seconds.

Hollow Point [1]
Shoot your target with your rifle using hollow point shells, dealing 265%(+50%) physical damage to all targets within radius of your target.
- Damage is based on how close to the middle the target is, 100% in the center and 80% on the edge.
- Consumes 1 Gunpowder.
- Consumes and gains NO CP.
- Rifle skill.

Incendiary Shell [4]
Shoot your target with your rifle using incendiary shells, dealing 260-275 fire damage to all targets within radius of your target. The shot applies burn to all enemies for 5(+1) seconds, burn deals 50-52 fire damage every second and reduces the targets accuracy by -15%.
- Consumes 2 Gunpowder.
- Consumes and gains NO CP.
- Damage is based on how close to the middle the target is, 100% in the center and 80% on the edge.
- 200 radius.
- Rifle skill.

Party Time [5]
Use all your gunpowder make a massive shot at the target, dealing 55%(+10%) physical damage per gunpowder to all targets within radius of your target.
- Hits up to 5 times.
- Damage is based on how close to the middle the target is, 100% in the center and 80% on the edge.
- Consumes ALL Gunpowder.
- Consumes and gains NO CP.
- 150 radius.
- Rifle skill.

Acrobatic Gunner [5]
Lie on your back and spin your legs around, dealing 160%(+30%) physical damage to all enemies within radius over 3(+0.5) attacks, knocking them back.
- 150 radius and range.
- Max 3 attacks.
- Damage is based on how close to the middle the target is, 125% in the center and 85% on the edge.
- Consumes 255(+35) CP.
- Gains 150(+20) CP.

Weasel Out [4]
Passive skill, +6%(+1%) increased avoidance.

Hang On [1]
Charges 70(+12) charge points over 1.25 seconds.

Absorb Heat [2]
Charges 175(+30) charge points over 1.25 seconds.
+5% CP bonus for 10 seconds.
- Consumes 120(+20) CP.
- (CP Bonus means you gain more CP when you use a skill).

Forward Volition [3]
Charges 285(+50) charge points over 1.25 seconds.
+5% critical chance for 10 seconds.
- Consumes 65(+10) CP.

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