STAT BUILD
Mercenary
Power | » 3 each level | ||
Alacrity | » 1 each level | until » 400 | then » Luck |
Health | » 1 each level | until » 114 | then » Luck |
Luck | » 0 each level | until » 1000 | then » Power |
SKILL BUILD

Charge CP and increase CP bonus by 5% for 10 seconds.

Shoot all nearby enemies three times dealing physical damage.


Shoot an enemy up to 8 times.

Passively increase final damage.

Passively increase attack speed.

Activation skill randomly deal more damage.

Activation skill increases crit chance and crit damage.

Passively increase avoidance.
SKILL DESCRIPTIONS
All skills are based on skill level 50Scaling is based on 10 skill levels

Fire a spell crystal at the target with your left hand pistol.
Deals 100%(+20%) physical damage.
- 25%(+5%) increased attack speed.
- Gains 28(+5) CP.

Shoot an enemy's leg with your left hand pistol.
Deals 125%(+25%) physical damage.
- 100% chance to slow the movement speed of your enemy by 25% for 15 seconds.
- Consumes 35(+5) CP.
- Gains 80(+15) CP.

Fire a spell crystal at the enemy and leave a mark on it. Check Mate and Rifle skills hit the target without targeting it.
Deals 100%(+20%) physical damage.
- Mark lasts 60 seconds.
- Consumes 45(+5) CP.
- Gains 66(+10) CP.

Shoot a spell crystal that penetrates the target and hits enemies behind it.
Deals 75%(+15%) physical damage.
- 75%(+10%) chance to penetrate.
- 7.5%(+1.5%) accuracy.
- Consumes 60(+10) CP.
- Gains 70(+14) CP.

Activation skill.
Increase critical chance by 11%(+2%) and critical damage by 13%(+2%).
- Consumes 16(+3) CP every second.

Fire a spell crystal at the target with your right hand pistol.
Deals 125%(+25%) physical damage.
- 5%(+1%) increased accuracy.
- Gains 28(+5) CP.

Fire a corrosive spell crystal at the enemy that penetrates armor.
Deals 150%(+30%) physical damage.
- 35%(+5%) chance to penetrate the targets defense completely.
- 60% max penetration chance.
- Consumes 80(+12) CP.
- Gains 50(+10) CP.

Fire a magic spell crystal at the target with your right hand pistol, the spell crystal strips the enemy of all buffs.
Deals 250%(+50%) physical damage.
- 60%(+10%) chance purge the target from all buffs.
- Consumes 300(+50) CP.
- Gains 180(+30) CP.

Fire a magic spell crystal at your target with your right hand pistol, the spell crystal lowers the targets CP.
Deals 200%(+40%) physical damage.
- Lowers the targets CP by 157(+30).
- Consumes 180(+30) CP.
- Gains 60(+10) CP.

Carefully aim at the enemy, after 1.5 seconds you release a powerful spell crystal that deals critical damage.
Deals 1100%(+70%) physical damage.
- 100% chance to crit.
- 100% chance to hit.
- This skill will never miss.
- Consumes 220(+40) CP.
- Gains 100(+20) CP.
- Will always deal a critical hit.

Continuously fire spell crystals at the enemy.
Deals 300%(+60%) physical damage over 5(+1) shots.
- Max 8 shots at skill level 101.
- If an enemy is marked, fire at that enemy first.
- Consumes 180(+30) CP.
- Gains 26(+5) CP.
- You have to use Absorb Heat 70 times for Check Mate to gain CP.

Rotate rapidly and fire spell crystals from both pistols at nearby enemies.
Deals 270%(+70%) physical damage and hits up to 3 times.
- Can fire a maximum of 3 times.
- Can fire at a maximum of 10 enemies.
- Max 3 shots.
- 200 radius.
- Consumes 305(+50) CP.
- Gains 150(+30) CP.
- You have to use Absorb Heat 11 times for Attraction Draw to gain CP.

Passive.
Increase your speed of fire by turning your wrist faster.
+26%(+4%) increased attack speed.
- Max 35%.

Passive.
Immersed in battle, you shoot more threatening spell crystals.
+20%(+3%) increased final damage.

Activation skill.
Increase your concentration to the extreme, your skills has a chance to deal increased damage.
35%(+5%) chance to deal 130%(+25%) increased damage.
- Max 50% trigger chance.

Passive.
Every 20 seconds you reload your rifle with 1 Gunpowder, increasing your damage with rifle skills by +30%(+5%).
- Stacks with itself up to 3(+0.5) times.
- Gunpowder is used to fuel your Rifle skills.

Activation skill.
Reduce the time it takes to reload Gunpowder by 7(+1.3) seconds.
Increase critical chance by 5% and critical damage by 20%(+3%) with rifle skills.
- You can minimally gain Gunpowder every 10 seconds.
- Consumes 17(+3) CP every second.

Take out your rifle and fire a hollow point shell at the enemy. Shots fired by your rifle spreads and deals damage to enemies surrounding the target.
Deals 265%(+50%) physical damage.
- 150 radius.
- Damage is based on how close to the middle the target is, 100% in the center and 80% on the edge.
- Consumes 1 Gunpowder.
- If an enemy is marked, fire at that enemy first.

Take out your rifle and fire an incendiary shell at the enemy. Shots fired by your rifle spreads and deals damage to enemies surrounding the target.
The bullet sets the area ablaze, dealing continuous fire damage to enemies in the area where the bullet hit.
Deals 260-275 fire damage.
Deals 50-52 fire damage every second for 5(+1) seconds to enemies in the area.
- 200 radius.
- Enemies in the area have -15% reduced accuracy.
- Damage is based on how close to the middle the target is, 100% in the center and 80% on the edge.
- Consumes 2 Gunpowder.
- If an enemy is marked, fire at that enemy first.

Take out your rifle and fire at the enemy using all your gunpowder. Shots fired by your rifle spreads and deals damage to enemies surrounding the target.
Deals 55%(+10%) physical damage per gunpowder.
275%(+50%) physical damage with max (5) gunpowder.
- Hits up to 5 times based on how much gunpowder you had.
- 150 radius.
- Damage is based on how close to the middle the target is, 100% in the center and 80% on the edge.
- Consumes ALL Gunpowder.
- If an enemy is marked, fire at that enemy first.

Lie on your back and spin your legs around rapidly.
Deals 350%(+30%) physical damage and hits up to 3(+0.5) times.
- All enemies struck are knocked back.
- 150 radius.
- 150 range.
- 75 knockback distance.
- Max 3 hits.
- Does not consume spell crystals.
- Damage is based on how close to the middle the target is, 125% in the center and 85% on the edge.
- Consumes 255(+35) CP.
- Gains 150(+20) CP.

Passive.
Avoid enemy attacks by moving your body snappily.
+6%(+1%) increased avoidance.

Charges 70(+12) charge points over 1.25 seconds.

Charges 175(+30) charge points over 1.25 seconds.
- +100% CP bonus for forever.
(Probably not but I tested it and waited for 30 minutes and it still didn't run out.)
- Maximum CP bonus a character can have is 100%.
- Consumes 65(+10) CP.
- CP Bonus multiplies the CP you gain from using skills.

Charges 285(+50) charge points over 1.25 seconds.
+5% critical chance for 90 seconds.
- Consumes 120(+20) CP.
Any idea where the TSET of musketeer is located?
ReplyDeletemusketeer shares t-set bosses with archer
DeleteQuestion regarding careful choice over check mate. CC never misses and gives 100% crit chance, so shouldn't it be CC over check mate after maxing absorb heat? Or is there something that check mate's potential will be clear when maxed?
ReplyDeleteThis build was made before Musketeer was released. You are correct, you should get Careful Choice in the early game. But once you start getting some items you should switch over to Check Mate.
DeleteHey, any plans on making alchemist guide?
ReplyDeleteMaybe in the future. Not right now. But if it helps, go to Demon Sorceress guide and check the stat build there. It's the same pretty much.
DeleteIt does help, thanks.
Deletecan you please update this info?
ReplyDeletecan you please update this info?
ReplyDelete