Kelby | ![]() | ![]() | ![]() |
Swellper | ![]() | ![]() | ![]() |
Windy | ![]() | ![]() | ![]() |
Hedger | ![]() | ![]() | ![]() |
Basic summoner stats has been changed into the following.
Power: Increases all pet stats and base skill level.
Alacrity: Increases the pet's alacrity, defense and critical strike chance.
Health: Increases the pet's health, maximum HP and potion recovery speed.
Knowledge: Increases the pet's knowledge and skill level.
Wisdom: Increases pet's wisdom stat and resistances.
Charisma: Reduces the cooldown for summons.
Luck: Increases all pet stats.

Pet and summons damage increased from 100% to 150%.

Pet and summons defense increased from 100% to 200%.

Duration removed, you will now permanently ride your Kelby if you activate the skill.
Reactivating the skill will cause you to jump off your Kelby.

Chance to activate when Kelby attacks (cannot be used by Summoner).
Passive ability.
44%(+5%) chance to activate (max 70%).
Deals 236% physical damage.
Deals 210-230 fire damage.
Hits 3 times.

Fire damage decreased from 110-150 to 43-51.
Now hits 5 times over 1 second instead of 1 time over 1 second.

Chance to activate when Swellper attacks (cannot be used by Summoner).
Passive ability.
44%(+5%) chance to activate (max 70%).
Deals 77-81 water damage.

Defense increased from 3 to 52(+10).
Defense increased from 50%(+10%) to 75%(+15%).

Changed from a trap skill into an active skill with target.
When used, deals water damage to the target.
Water damage increased from 245-265 to 354-374.
Now also has a chance to freeze the enemy.

Critical chance limited to 70%.
Duration set to static 30 seconds instead of scaling.

Chance to activate when Windy attacks (cannot be used by Summoner).
Passive ability.
Deals 225% physical damage with 5% increased accuracy.
Hits 3 times.

Max elemental resistance increased to 50%.

Chance to activate when Hedger attacks (cannot be used by Summoner).
Passive ability.
Deals 190% physical damage.
Deals 145-195 land damage.
Has a chance to stun the enemy.

Skill changed.
Deals 325% physical damage.
Deals 530-560 land damage.
Hits every 0.4 seconds for 3 seconds.
4 seconds cooldown.

Max elemental resistance increased to 50%.

Attack speed increased from 30% to 40%.
Movement speed increased from 30% to 40%.
Elemental resistance decreased from 55% to 29.5%. (Max 50%)
Now also increases all abnormal resistance increased by 18.7%.
Wanderer of Guide and Hug

Commands are applied to pets aswell as summons.
Increases pets damage by 150%.
Increases pets maximum HP by 100%.
Increases hard blow chance by 10%.

Now also increases attack speed by 15%(+10%).

Now also increases the summoners defense by 150%.

Now also increases damage by 100%.
Now also increases all pets and summons stats by 60.
Wanderer of Sun and Wind

Now also increases summons power by 50%.

Now hits all targets within radius of the target once every 0.3 seconds for 3 seconds.
4 seconds cooldown.
Wanderer of Sea and Earth

Now also increases magic damage by 50%.

Number of hits increased from 1 to 7.
Has a chance to freeze.
3 seconds cooldown.

Now weakens all targets within the radius water resistance by 50% and magic resistance by 30%.
Radius increased from 250 to 400.
Always deals full damage.
Damage can overlap.
I'm really interests in Summoner, can you make her class guide?
ReplyDeleteMaybe just some advice. Thanks.
Would love a guide as well i've tried lvling up as one a few times but always feels really weak love the concept but not sure what im doing wrong
ReplyDeleteWhen this patch will be released?
ReplyDeleteProbably in a year or so.
DeleteThis dropped not too long ago. I'd love a guide because it's not really intuitive which stats need to be raised for an effective summoner
ReplyDeletewe need a guide for summoner
ReplyDelete