Hellfire Priest

Reduces CP consumption of all fire spells by 30%.

Rains down 2 meteors but damage has been reduced by 27%.

Has no cast time and deals 100% more damage.

Has a wider explosion diameter.
Frigid Priest

Upon death, regain 25% of your maximum HP over 5 seconds.
180 seconds cooldown.

Radius increase to 150 from 100 and effects lasts twice as long.

Freezes targets within radius upon expiration.

100% additional defense when used on self.
Combat Priest

Whenever electrification is consumed, final damage is increased by 10%. Stacks with itself up to 50%.

Consumes electrification on the target to deal additional wind damage equal to physical damage dealt multiplied by 48(+2.4).

Electrifies targets hit.

Applies cold to targets in a small radius around the main target.
Question, does the final damage increase from the combat priest's passive only affect physical damage, like critical hit, or does it affect the magical damage from skills like, say, meteor?
ReplyDeleteonly physical damage and only critical hit can activate the passive
ReplyDeleteWell, good to know. Thank you.
Delete