Blood Berserker

If the target is bleeding, absorb 2% of the damage dealt to the target. When you receive damage from an enemy, that damage cannot exceed 30% of your maximum health.

Deals 17.5% increased damage to bleeding enemies.
Ignores interrupts.
No longer has fixed avoidance.
8.045 attacks per second.

Decreases targets damage dealt by 20% for 10 seconds.

Damage dealt applies bleed for 50% of initial damage dealt every 2 seconds while active.
Bleed doesn't stack with itself, meaning only the highest damage dealt will be applied for bleeding.
Flame Berserker

Damage dealt ignores 40% of the targets fire resistance.

Roll and create a burning orb that slowly moves in the direction of your cursor.
The burning orb explodes, dealing damage to enemies within radius.
2 seconds cooldown.

85% chance to reduce enemies movement speed by -33% for 7 seconds.
85% chance to reduce enemies attack speed by -33% for 7 seconds.

Damage dealt in the center is increased by up to 150% and decreases to 30% at the end of the radius.
Wolf-Berserker of Madness

Rebounding Linears critical chance increased by 35%.

You will return to your original location after use.
15%(+2%) additional avoidance for 15 seconds after use.

85%(+10%) chance to stun enemies for 1.5 seconds.

Increase your physical damage dealt by 50% for 5 seconds.
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