Prinya: Alchemist

Feb 4, 2015


This class is just an idea, it will never ever appear in the game

Skill level 10/20/30/40/50

 Deadly Strike [1]
Strike the enemy with a dagger.
Dealing 100% physical damage with 4/8/12/16/20% critical chance, 5% accuracy and 5/10/15/20/25% increased attack speed.
- Max 20% critical strike.
- Charges 20 CP.

 Deadly Cut [2]
Slit the targets throat with a dagger.
Dealing 75% physical damage and applies bleed for 100% of the damage done every 2 seconds for 6 seconds.
- Charges 25 CP.

 Overpower [3]
Overpower the enemy with a quick strike from the front with both daggers.
Dealing 125% physical damage twice with 50% increased attack speed.
- Charges 65 CP.

 Flaming Daggers [4]
Coat your daggers in fire and strike the target twice from the front.
Dealing 225-265 fire damage twice with 25% increased attack speed.
- Consumes 40 CP.

 Backstab [5]
Strike the target with immense speed, dealing 135% physical damage in 3/4/5/6/7 hits over 0.50 seconds. Additionally if you strike from behind the target, final damage is increased by 25% and you have a 2/4/6/8/10% chance to critical strike.
- Consumes 85 CP.
- Max 12 hits.

 Slow Death [3]
Passive skill.
Your physical damaging skills deal additional 5/10/15/20/25% physical damage every 2 seconds for 6 seconds.

 Fan of Knives [5]
Throw daggers at all nearby enemies.
Dealing 125% physical damage in 1/2/3/4/5 hits.
- 250/270/290/310/330 range.
- Max 5 hits.
- Consumes 95 CP.

 Immense Strength [3]
Passive skill.
Increase damage by 20/30/40/50/60%. Additonally increase attack speed by 7/9/11/13/15%.
- Applied via buff. So only the buff with the highest amount will be applied.

 Ambidexterity [4]
Activation skill.
Your damaging skills ignore the targets activation skills.
- Requires 150 CP to be active.
- Consumes 85/75/65/55/45 CP per hit.
- Minimum 45 CP consumed per hit.

 Swap [5]
Swap your damage for defense.
Swap all your damage for defense, decreases damage taken for 10 seconds. Activate again to swap back.
- For example, 150% damage prefix becomes 150% defense capability prefix.
- Consumes 100 CP.

 Drink Alcohol [1]
Drink a bottle of alcoholc, charging 50/75/100/125/150 charge points over 1.2/1.1/1/0.9/0.8 seconds but decreases your avoidance and accuracy by -25/23/21/19/17% for 4 seconds.
- Max 150 CP charged.

 Addict [2]
Activation skill.
Increases the charge points or health points gained from using potions or your Alcohol skill by 10/20/30/40/50%. Additionally heal 10% of all healing potions instantly.
- Max 100%.
- Requires 165 CP to be active.

 Wealth [3]
Activation skill.
Increase the amount of gold dropped from monsters by 10/20/30/40/50%. Additionally increase the maximum amount of gold dropped by 10%.
Max 100%.
- Requires 175 CP to be active.

 Treasure Hunter [4]
Activation skill.
Increase the chance of finding a treasure chest when killing monsters by 10/20/30/40/50%. Additionally increase the quality of item inside the chest and increase the amount of gold from the chest by 10%.
- Requires 185 CP to be active.

 Appraisal [5]
Activation skill.
Increase unique and magic drop chance by 3/6/9/12/15%. Additionally increase the quality of the items dropped by 10%.
- Max 30%.
- Requires 195 CP to be active.

 Alchemy [1]
Use your alchemy talents to cook up any special potions, bottles, bombs or drugs.
- Turn 5 mutated flowers into various bombs and bottles, alcohol, panacea, blessed holy water, large healing potion, large charging potion, deluxe charging potion, deluxe healing potion or full healing potions.
- Consumes 1 CP.

 Healthy [2]
Passive skill.
Increase health by 35/60/85/110/135.

 Enlightenment Vision [3]
Passive skill.
Increase accuracy by 1/4/7/10/13%.
- Max 15%.

 Too Much Money [4]
Throw money at the target. Can only be used after you've used Drink Alcohol.
Dealing 330% physical damage and spawns gold at the targets feet, lowering avoidance by -25/30/35/40/45% for 5 seconds.
- Consumes 110 CP.
- Gold can only be spawned once every 5 seconds.

 Blacksmithing [5]
Use an item of your choice in your inventory to create a completely random item of the same type.
- 24 hours cooldown.
- Skill level increases quality.
- Can create normal, rare and unique items.
- Consumes 500 CP.

 Stealth [1]
Become completely invisible even to players for 5/6/7/8/9 seconds.
Your first strike brings you out of stealth and deals an additional 10/15/20/25/30% final damage. Projectile, Swap and Drink Alcohol can be used while stealthed and does not break stealth.
- Allies can still see you but theres a smoke effect around you.
- Consumes 25 CP.
- Consumes 10 CP per second.
- Max 10 seconds duration.
- 20 seconds cooldown.

 Projectile [2]
Throw a nearby friendly player, enemy player, monster or if none of these apply, your weapon to the target location.
Dealing 250% physical damage and knocks all targets hit by the projectile back.
- Consumes 100 CP.

 Silence [3]
Silence the target for 1/2/3/4/5 seconds.
The target will be unable to use any spells or skills.
- 45 seconds cooldown.
- Max 7 seconds duration.

 Off with their Heads [4]
Apply a debuff to an enemy target, whenever you attack it, increase all stats by 2/3/4/5/6 for 200 seconds.
- 100 seconds cooldown.
- Max 6 stats.
- Max 500 stats can be increased.
- Stacks with itself.
- Max 1 per skill use.

 Look it up in Encyclopedia [5]
Use on a friendly or enemy target to see level, skills, stats and items.
150/250/350/450/550/650 maixmum level.
- Consumes 250 CP.

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