
BASIC SKILLS

Damage increased from 40% to 100%.

Passive skill.
35% chance when struck to increase critical chance by 4.5% stacking up to 5 times.

CP gained increased from 65 to 90.
Damage increased from 60% to 160%.

Now also has a 70% chance to reduce avoidance by 15.5% for 5 seconds.

Now hits up to 5 times instantly.

Now has 100% chance to hit and 100% chance to crit.

Passive skill.
Increases avoidance by 6.5%(+0.3%) and movement speed by 30%(+5%).

No longer consumes CP.
-15% attack speed reduction removed.

Changed from melee to range skill.
Range increased from melee to 450(+50).

Range and attack speed increased.
(Numbers unknown)

Number of kicks increased from 3 to 6 times.
Deals 230%(+50%) physical damage.
- Increases avoidance by 10%(+2%).
- Increases skill level of other skills.
- 25% increased chance to crit.
- 50% increased attack speed.
- Consumes 150(+25) CP.
- Gains 50(+10) CP.

Charges 55(+9) CP.
Increases abnormal, dropped system and curse resistance.
Increases skill level by 3 for 5 seconds.

Now also has a 150% chance to stun the target for 10(+2) seconds.

Activation skill.
15%(+2%) chance to heal for 178%(+20%) of damage taken.

Changed from active skill to passive skill.
Reduces damage taken by 10%(+1%) and increases maximum HP by 15%(+2%).

Activation chance decreased from 65%(+10%) to 45%(+6%).
CP consumption increased from 55(+10) to 80(+15).

Now lowers targets critical hit resistance by 10% for 5 seconds.

Now returns 37.25%(+2.5%) of damage mitigated upon successful projectile seize.

Damage buff increased from 10% to 49%(+3%).
Defense buff increased from 10% to 24%(+2.5%).
Now also increases stun resistance by 100%.
No longer increases concentration by 10%.
Duration increased from 10 seconds to 30 seconds.

Hits the target twice from range.
Deals 170%(+30%) physical damage.
- (Range unknown)
- 20%(+4%) increased accuracy.
- Consumes 55(+10) CP.
- Gains 35(+7) CP.

Number of illusions increased by 1.
Duration lowered from 130(+20) seconds to 10 seconds.

No longer first aids the target.
Activates viability (survival instinct) on the target for 24.6(+4) seconds.
- 150 seconds cooldown.

CP gain increased from 0 to 52(+10).
Range decreased from 600(+50) to 300.
Now hits the target 5 times instantly.
Deals 550%(+100%) physical damage.
- 20%(+4%) increased accuracy.
- 33% chance to knockback the target 130 range.
AWAKENING SKILLS

Critical damage increased by 50%.

Critical hit damage increased by 600% when debuffed.

Maximum hits increased from 5 to 12.

Now also increases block chance by 30% for 10 seconds.

Fire damage increased by 20% for 10 seconds upon dealing damage. Stacks up to 5 seconds.

Number of hits increased from 6 to 9.
Now also deals 160-210 fire damage.

Number of hits increased from 2 to 3.
Now also deals 384-424 fire damage.

Range increased.

?

Number of hits increased from 5 to 10.
Now also deals 93-153 wind damage.
Now has a 3 second cooldown.

Number of hits increased from 2 to 4.
Now also deals 174-234 wind damage.

Now also increases all damage by 20% for 60 seconds.
Now has a 30 second cooldown.
Has this patch already happened?
ReplyDeleteNo, this is from Korea
Deletewe need a build for monk
ReplyDelete